| Ancient Flamvell Deity | |
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Quincy99
Posts : 642 Join date : 2011-03-05 Age : 36
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Ancient Flamvell Deity Thu Apr 07, 2011 10:07 am | |
| But how will you summon it? The only nontuner flamvell used are your firedogs, maybe a teched poun or Grunika | |
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Quincy99
Posts : 642 Join date : 2011-03-05 Age : 36
| Subject: Re: Ancient Flamvell Deity Thu Apr 07, 2011 10:24 am | |
| When it comes out we will have neo flamvell sabre and hedgehog to play around with as well. i haven't done testing yet since the new kcvds update came out. but its another syncro option when you have firedog out and your taking on plants/frognarchs. special Summon archer/hedgehog synch for deity and take out pesky dandylion/unused spore & glow-up and treeborns. Seems like it'll work well. You don't think so? | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Ancient Flamvell Deity Thu Apr 07, 2011 11:19 am | |
| It has 2500 atk, really cool artwork, and a stun effect that can give you game against Formula Monarchs while boosting his own atk. I could be Rekindled if it dies later. It WOULD work well...if you could summon it 1 FIRE tuner + 1 or more non-tuner pyro-type monsters You mentioned Firedog>Hedgehog/Archer>Deity. You can't do that, Firedog is a Beast-type. Saber is a pyro, but he's kinda suckish so idk about adding him just to be able to use Deity. But Deity is good... | |
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Quincy99
Posts : 642 Join date : 2011-03-05 Age : 36
| Subject: Re: Ancient Flamvell Deity Thu Apr 07, 2011 11:26 am | |
| ...forgot about that key part "pyro"....well his artwork is cool...at least. | |
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Scorpion67 Drunken Master
Posts : 1948 Join date : 2010-05-23 Age : 38 Location : Montreal, Canada
| Subject: Re: Ancient Flamvell Deity Thu Apr 07, 2011 1:54 pm | |
| Well when the Neo flamvell suport will comes out we will see how much the build will change but I'm prettu sure this monster is sumonable. I messed a bit with neo flamvells on KC but I was not able to build a stable build Guess I will see what comes in extreme victory to back up pyro archtypes and see if I can build techs with that. | |
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j0hnb0i Admin
Posts : 1331 Join date : 2010-05-26 Age : 34 Location : California
| Subject: Re: Ancient Flamvell Deity Thu Apr 07, 2011 4:46 pm | |
| oops i didn't see that pyro part either....
i accidentally pro played someone in a tournament last year....lol | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Ancient Flamvell Deity Thu Apr 07, 2011 5:27 pm | |
| He's not UN-summonable, the question is though is it worth teching a pyro just to make him summonable? Flamvells are pro but they have a tough time against tougher meta decks, and we as Flamvell players have to be experts at constructing our decks to avoid anything that could possibly be dead. That being said, I might consider teching a Saber. I have a teched Grunika bc I was tired of not having a non-tuner target for Rekindling. Perhaps it wouldn't be so bad to replace him with Saber | |
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DiStar
Posts : 142 Join date : 2011-04-06 Age : 36 Location : San Antonio, Tx
| Subject: Re: Ancient Flamvell Deity Thu Apr 07, 2011 11:05 pm | |
| Well Flamvells are mainly a hybrid type archetype...as Firedog and Poun, Magician, etc All are found in other decks, rather than their own. Now is he summonable? Sure...but may not be worth the effort at the cost of making your deck less competitive in the process. I would say wait until Laval monsters come out and take a stab with them as they seem halfway decent if used right. | |
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| Ancient Flamvell Deity | |
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