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 Genex Atlanteans

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puddizzle

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PostSubject: Genex Atlanteans   Wed Aug 15, 2012 9:38 am

The Atlantean deck is my new favorite deck. It's got great support from Diva, has some great normal summons, and has access to other WATER support like Aoi and Salvage. Adding a mini-Genex engine makes the deck run even faster, and they are a contender for a great Tier 2 deck.

Monsters:
3 Genex Undine
- When this card is Normal Summoned, you can send 1 WATER monster from your Deck to your Graveyard to add 1 "Genex Controller" from your Deck to your hand.
2 Genex Controller
- Normal Monster
2 Genex Ally Birdman
- You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
3 Deep Sea Diva
- When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.
3 Atlantean Armsman
- While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
2 Atlantean Marksman
- When this card inflicts Battle Damage to your opponent: You can Special Summon from your Deck 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
2 Atlantean Seahorsemen
- Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add to your hand 1 Sea Serpent-Type monster from your Deck, except "Atlantean Seahorseman".
1 Atlantean Pointman
- While you control another Aqua, Fish, or Sea Serpent-Type monster, this card gains 800 ATK.
2 Mermail - Abysspike
- When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. The effect of "Mermail - Abysspike" can only be used once per turn.
1 Mermail - Abysslinde
- If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except for "Mermail - Abysslinde". The effect of "Mermail - Abysslinde" can only be activated once per turn.
3 Mermail - Megaloabyss
- You can discard 2 other WATER monsters; Special Summon this card from your hand. When Special Summoned by this effect: Add 1 "Abyss" Spell/Trap Card (except "Abyssal Designator" or "Contract with the Abyss") from your Deck to your hand. You can Tribute 1 face-up Attack Position WATER monster you control, except this card; this card can attack twice during each Battle Phase this turn.
1 Gorz

1 Dark Hole
1 Heavy Storm
1 Mind Control
1 Monster Reborn
2 Mystical Space Typhoon
2 Salvage

2 Abyssphere
- Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
3 Raigeki Break
2 Spiritual Water Art - Aoi
- Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.

1 Armory Arm
1 Ally of Justice Catastor
1 Magical Android
1 Brionac
1 Black Rose
1 Gungnir
- 1 Tuner + 1 or more non-Tuner WATER monsters
Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.

1 Scrap Dragon
1 Mist Wurm
1 Daigusto Phoenix
- 2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.

1 Gachi Gachi Gantetsu
1 Number 96: Dark Mist
- 3 Level 2 monsters
Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and this card gains that same amount of ATK.

1 Number 17: Leviathan Dragon
1 Maestroke the Symphony Djinn
1 Number 39: Utopia
1 Number 11: Big Eye
- 2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; take control of that target. This card cannot attack the turn you activate this effect.


---

I mentioned earlier that there were quite a few good normal summons. Here's what they are, and what they do.

Genex Undine allows you to send an Atlantean monster (read: Armsman, Marksman, or Seahorsemen) from your deck to the grave to add a Genex Controller from your deck to your hand. Then, since your Atlantean monster was sent to the graveyard to activate a WATER monster's effect, you'll get its effect - either popping a card on the field, or adding a Sea Serpent type monster from your deck to your hand. First turn Genex Undine is a really strong play - dump a Seahorsemen to add your Controller, then use Seahorsemen to add either a Deep Sea Diva, Mermail - Megaloabyss, or any of the Atlantean cards from your deck to your hand.

Speaking of Deep Sea Diva, it finally has some great targets in the deck. Diva is able to get out any of the Atlantean monsters (except Seahorsemen). If you choose to get out Atlantean Armsman, you get an extra normal summon. Atlantean Marksman gives you a swarming effect, and Atlantean Pointman gives you a free 2200 beater. Don't forget that you can synchro, too - Armsman gives you access to Armory Arm and any Rank 2 Xyz, while Pointman and Marksman give you access to Ally of Justice Catastor and Magical Android.

Genex Ally Birdman is a card put into the deck as a safety-net of sorts, and it also allows you to go into some pretty nasty plays. If your Genex Undine gets veilered, while you still get the effect of the Atlantean, you can bounce it back for use next turn. Running Birdman in the deck also allows you to OTK with just itself and Deep Sea Diva.

1. Normal Summon Deep Sea Diva, special summoning Atlantean Armsman
2. Bounce back Deep Sea Diva to special summon Genex Ally Birdman
3. Using Armsman's effect, normal summon Diva again, Special Summoning atlantean Marksman.
4. Overlay Armsman and Diva for Daigusto Phoenix, using its effect to attack twice.
5. Attack with Daigusto Phoenix, Birdman, and Marksman (1500 + 1500 + 1400 + 1400 = 5800). Use Marksman's effect to Special Summon an Atlantean Pointman, and attack for game (5800 + 2200 = 8000).


As you can see, it can get pretty Nasty. Birdman also helps in making some Synchro plays, especially with the Mermails.

Oh yeah, we need to talk about the Mermails. We run 3 Mermails in the build - it makes the deck run faster and get out monsters quicker. The first Mermail that we run is Mermail - Abysspike. When it's normal or special summoned, you can use its effect to discard a water monster and add an Undine from your deck to your hand, for use next turn. If you discarded an Atlantean monster - great! Y ou'll get its effect too, since it was sent to the graveyard for the activation of a WATER monster's effect. Abysspike helps with consistency, and is another outlet for using your Atlanteans' effects.

Next is Mermail - Abysslinde. This card is a nice surprise factor, since if your opponent destroys it, you get a free 2400 beater (Megaloabyss). It combos surprisingly well with Abyssphere, which destroys the monster you special summon at your opponent's end phase - if it destroys Abysslinde, you'll get out your Megaloabyss.

Finally, the big beater. Mermail - Megaloabyss. This card is a freaking beast. It's a 2400 beater with some nasty effects. For starters, you can discard two WATER monsters to special summon it from your hand - be careful, though, since you can't discard itself. When you do such, you get to add an "Abyss" spell or trap card (in our case, Abyssphere) from your deck to your hand. And hey - just like Abysspike, if you discarded Atlantean monsters, you'll get their effects too.

His second effect is where it gets nasty. If you tribute a face-up Attack position WATER monster you control, Megaloabyss gets the ability to attack twice. This, combined with the fact that, again, if you tribute an Atlantean monster for its effect, you'll the Atlantean's effect, is absolutely amazing. You can tribute a Armsman to pop a monster your opponent controls. You can tribute a Marksman to get rid of any backrow. Or tribute a Seahorsemen and grab that Diva you need to push for game.

That about covers the monster selection. The spells are fairly simple, cookie-cutter, and the traps are fairly simple. You run triple Raigeki Break because it combos well with Controllers (they get dead in your hand), and double Aoi because it's an amazing card, again comboing well with a first turn Undine.

For the extra deck, you need to run the Armory Arm - Catastor - Android line-up, because you will have multiple opportunities to go into it. Brionac is an amazing card in here, because if you discard Atlanteans you will get their effects in addition to Brio's bouncing effect. The same applies to Gungnir, though it's a little harder to get out.

Xyz-wise, notable ones are Number 96: Dark Mist, Number 17: Leviathan Dragon, and Number 11: Big Eye. Dark Mist is there when you need to get over a big monster. When you detach an Atlantean (Marksman) for Leviathan Dragon's cost, you'll actually get its effect - keep that in mind. Finally, Big Eye is there when you've got double Megaloabyss and don't know what to do with them.

---

That's the Genex Atlantean deck, with a hint of Mermails. It's an amazing deck - very fast and very fun. I highly suggest you try it out.
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rjuto

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PostSubject: Re: Genex Atlanteans   Wed Aug 15, 2012 9:47 am

This deck is fun indeed. Try Moulinglace, Atlanteans lack boss monsters (Megaloabyss is nice but not good enough imo) and this one works great for me.
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Snilly

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PostSubject: Re: Genex Atlanteans   Wed Aug 15, 2012 12:25 pm

+1 Controller
You don't want Undine to be dead in hand. You want to keep all the Undines live.
+1 Marksman
This guy is your swarmer and a level 3 sea serpent.
+1 Seahorseman
Pretty much your ROTA for the whole deck.
-1 Abysslinde
Better in a deck that focuses solely on mermails
-1/2 Megaloabyss
Leads to dead draws. You don't need 3 either to activate the effects of the atlanteans.
+1 Moulinglace
This is your real boss monster. It's easily searchable by Undine and you usually search this guy with Undine, unless if you don't have diva at hand.
-2 Abyss sphere
Not needed in an atlantean deck better in a mermail focused deck.
-3 Raigeki Break
You don't need the discard or destruction. You already have gungnir, armsman, and marksman.
-2 Spiritual Art
Pretty much a -1. Discarding effect isn't great.

I also suggest another Gungnir in case of the first one getting negated. Avarice is nice for your non salvage targets. Should add in staple traps rather than raigeki break and spiritual art. With so many dark targets you could try an allure. BoM is pretty staple. Never was a fan of pointman.

These are all just suggestions not what you have to do. Just my opinion.
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puddizzle

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PostSubject: Re: Genex Atlanteans   Wed Aug 15, 2012 12:47 pm

Snilly wrote:
+1 Controller
You don't want Undine to be dead in hand. You want to keep all the Undines live.
+1 Marksman
This guy is your swarmer and a level 3 sea serpent.
+1 Seahorseman
Pretty much your ROTA for the whole deck.
-1 Abysslinde
Better in a deck that focuses solely on mermails
-1/2 Megaloabyss
Leads to dead draws. You don't need 3 either to activate the effects of the atlanteans.
+1 Moulinglace
This is your real boss monster. It's easily searchable by Undine and you usually search this guy with Undine, unless if you don't have diva at hand.
-2 Abyss sphere
Not needed in an atlantean deck better in a mermail focused deck.
-3 Raigeki Break
You don't need the discard or destruction. You already have gungnir, armsman, and marksman.
-2 Spiritual Art
Pretty much a -1. Discarding effect isn't great.

>adds a Controller
>gets rid of Raigeki Break
>Aoi is a -1

lol. I'm sure you thought Dustshoot was a +0.
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Snilly

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PostSubject: Re: Genex Atlanteans   Wed Aug 15, 2012 12:49 pm

Rather have the field presence than tribute a card to discard. `-` Glace does enough discarding. Controllers in hand isn't that bad since you can use a normal summon on them.
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puddizzle

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PostSubject: Re: Genex Atlanteans   Wed Aug 15, 2012 12:59 pm

I'd rather use my normal summons on cards that do something, thank you very much.
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