| Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it | |
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LegendaryFrost
Posts : 1312 Join date : 2010-05-26 Age : 29 Location : Somewhere in Africa
| Subject: Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it Tue Aug 09, 2011 8:14 am | |
| Yh I've been workin on this idea for a while, the elements of the deck is basically a mix of various stun decks. The beasts obviously for OP(Wanghu is soooo good), and the 4 Heroes for Free destruction and Fusion. I've been doing well with this deck so far, I've even been able to topple sams(though since most DN sam users are noobs meh) but I do need some advice on it. Been wanting to add mind control and bump horn up to 3 but I don't know what to take out to keep the deck idea as it is. Any help is appreciated.
Last edited by LegendaryFrost on Tue Aug 09, 2011 9:47 am; edited 1 time in total | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it Tue Aug 09, 2011 9:04 am | |
| Needs moar Wanghu ^^. Try comboing it with Burden it's annoying. Can't tell why tg that is lol...doesn't even look like a tg o.O. I actually don't see the point of Tengus since you will rarely synch. And 2 Phantom Beast should be fine if you're just running 3 Wanghu and 2 of whatever the hell that card next to Tengu is. Seven tools would be nice...I would say drop Tengus for a 3rd Wanghu and 2 tools/1 tool and tkr. Idk what to drop for burdens lol | |
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LegendaryFrost
Posts : 1312 Join date : 2010-05-26 Age : 29 Location : Somewhere in Africa
| Subject: Re: Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it Tue Aug 09, 2011 9:46 am | |
| Lol I was thinkin for a different deck about T.G. cuz it used to be in here, sry abt that. As for tengu I keep him for 3 reasons: 1. I can synchro with gale or veiler(if I'm desperate) 2. If I need to miracle fuse and keep Tengu for extra damage 3. It's a constant field presence and god stall tactic. The card next to tengu is Pitch-Black Warworlf(Stops traps in Battle Phase) Don't really know what to take out for burden, but I don't think I need it too much I like two TKR just cuz when I ran 3, I couldn't do much since I had dualities in hand stopping any plays. But, I drop anything for seven tools, it may be the warwolf. thnx Harpy any other suggestions? | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it Fri Aug 12, 2011 9:59 am | |
| Mk I've thought about this for a while and I have some things to say: first, DO NOT drop Tengu. I just realized you can use Horn on him, and that automatically makes him worth it, in addition to the reasons you stated, and ALSO bc he's good xyz fodder. Moving on, you definately need a third Wanghu and Horn. Just...yeah. And also I've found Warwolf doesn't suck as much as I originally thought. I'm not totally sold on him yet but he's actually kind nice and a beast. I made a version of this here I dropped the hero engine, monsters were at 15, and I added Burdens as well. I suggest trying that. In my opinion hero beat is meant to be it's own deck. Even in pure Miracle Gemini I don't have as much room as I'd like for tech, combining them with another engine just complicates the problem. That's not to say it can't work together, Life Stream Drgon kicked the crap out of me with Gemini Machinas before. However I do think it might work better without them. Give both a try . My version focuses more on abusing Wanghu and doing my best to keep him on the board. And I hve plenty of room for generic hate. And Burden is a **** lol. I can post my build if you're interested | |
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LegendaryFrost
Posts : 1312 Join date : 2010-05-26 Age : 29 Location : Somewhere in Africa
| Subject: Re: Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it Fri Aug 12, 2011 11:25 am | |
| I see.....though the hero engine does work, sometimes it does give useless hands, that's -9 cards +7(considering that I'm adding 3rd wanghu and horn) so that gives me 7 extra slots for burdens and other trap protection, thnx for the help will try it out and see how it goes. PS. Once warwolf is on the field, my opponent can only watch in horror as I beat them down. | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it Fri Aug 12, 2011 3:26 pm | |
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LegendaryFrost
Posts : 1312 Join date : 2010-05-26 Age : 29 Location : Somewhere in Africa
| Subject: Re: Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it Sun Aug 14, 2011 2:27 pm | |
| New Decklist, looks ok but I need to figure out what to fill in the gaps with(except side) and what to replace BTH with, if anything. EDIT: Yes I know E-HERO Shining and RoTA are still there I forgot to take it out | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it Sun Aug 14, 2011 3:05 pm | |
| Book, duh. Rota out for 3rd Burden (yep it's that good). Try Breakers, they just pwn. Perhaps instead of Veilers or a Veiler and Cydra. And where the heck is Oppression? Take out a monster like Monk or something for it. Monk is okay for the xyz summon but meh. Kinda random. Oppression>the meta. IMO trunade isn't needed in stun builds but if ya got the space why not I guess | |
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LegendaryFrost
Posts : 1312 Join date : 2010-05-26 Age : 29 Location : Somewhere in Africa
| Subject: Re: Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it Mon Aug 15, 2011 12:10 am | |
| I added another BTH for RoTA, and I guess I'll change Monk for book, but otherwise it works really well now, thnx for tha help | |
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| Subject: Re: Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it | |
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| Beast Hero Mix/Splash/Stun/w.e the f#@k you wanna call it | |
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