Posts: 2051 Join date: 2010-05-22 Age: 21 Location: United Kingdom
Dueling Information Experience: (173/250) Dueling Level: 1
Subject: Maxx "C" Fri Apr 29, 2011 5:17 pm
Maxx "C"
Spoiler:
You can activate this effect during either player's turn by sending this card from your hand to the Graveyard. This turn, each time your opponent Special Summon a monster(s), draw 1 card. You can only activate "Maxx "C"" once per turn.
Posts: 1190 Join date: 2010-05-26 Age: 17 Location: Somewhere in Africa
Dueling Information Experience: (21/100) Dueling Level: 0
Subject: Re: Maxx "C" Fri Apr 29, 2011 5:44 pm
Wow, this would be good against sams, u can send it then torrential before they have a chance to synchro, giving at least 2 cards. Sweet, gonna look for some other uses.
Dueling Information Experience: (14/100) Dueling Level: 0
Subject: Re: Maxx "C" Fri Apr 29, 2011 6:32 pm
I find it odd that while we were waiting for STOR everyone said "zomg I'm going to side 3 of these and main 2"...but now that it's out not many people use it. I think it could be good but it depends when you draw it really. Turn 1 would be a great time against many decks but mid to late game maybe not so much
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nerolwo wrote:
and that's the bottom line cuz harper the moderator said so.
Dueling Information Experience: (77/100) Dueling Level: 0
Subject: Re: Maxx "C" Fri Apr 29, 2011 6:48 pm
In essence in seems like a good card as you are able to quasi benefit from a synchro swarm. THE problem is that once you drop max c, your opp will no longer swarm and just bide for next turn. So you can get maybe a +1, your still left with a scary field. I'd rather have something that would've stopped the synchro summon. also there are better cards to use in side.