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 Official Inzektor Discussion Thread

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SirFunchalot

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Official Inzektor Discussion Thread - Page 2 Empty
PostSubject: Official Inzektor Discussion Thread   Official Inzektor Discussion Thread - Page 2 EmptyFri Jan 13, 2012 2:20 pm

First topic message reminder :

As all of you are aware the Inzektors are about to hit the TCG in a week. They're hyped, and rightfully so. There are several different ways to go about running them and in this thread I would like to get some discussion on what we think are the most consistent variants running around along with discussing popular tech choices.

Obviously there's the main 3 Inzektors of Centipede, Dragonfly and Hornet, which are ran at 3 copies a piece in all versions while occasionally running 1-2 Giga-Mantis in conjunction with 1 Giga-Weevil if only running 1 Mantis (personally I think Mantis is strictly the better card here). As for techs in pure Inzektor variants, the things I have seen are Dimensional Fissure (to stop Veiler/Maxx C/Dark World), Heart of Clear Water (to further the combos with Dragonfly), Doom Dozer (beatstick, IMO not very good), Rai-Oh (helpful against Dino Rabbit), Maxx C and Veiler if not running DFissure (obvious reasons are obvious), and Call of the Haunted (Bring back a dead Centipede/Dragonfly to combo again provided Hornet is still graved).
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everything anti-meta

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Official Inzektor Discussion Thread - Page 2 Empty
PostSubject: Re: Official Inzektor Discussion Thread   Official Inzektor Discussion Thread - Page 2 EmptyFri Mar 30, 2012 5:42 am

Inzector Lightsworns are pretty broken. Always funny when they stop your inzector play and you just drop a JD.
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