Duelist's Den
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeLoto's Deck Analysis/Discussion: Six Samurai I_icon_mini_portalSearchLatest imagesRegisterLog in

 

 Loto's Deck Analysis/Discussion: Six Samurai

Go down 
2 posters
AuthorMessage
Loto Drandel

Loto Drandel


Posts : 12
Join date : 2012-12-28
Location : You'll Never Know Until You See Me...

Loto's Deck Analysis/Discussion: Six Samurai Empty
PostSubject: Loto's Deck Analysis/Discussion: Six Samurai   Loto's Deck Analysis/Discussion: Six Samurai EmptySun Dec 30, 2012 4:25 am

*Another deck analysis I made, which this was made in the early parts of this month (December 7); I have edited some of it from where I originally posted it to make it more professional. Also, note that I don't have all of the pictures for these cards as I only chose to put pics in for some of the main cards in the deck. Enjoy*

Sup guys? Loto Drandel here once again with another deck analysis for you; this time, I will be covering a deck that has been around since the GX era and has evolved through time under the 5Ds and Zexal eras: Six Samurai

For the first part, I am going to list some the ORIGINAL Six Samurai cards for those who weren't into the game at that time; some of them I will go over as well:

Six Samurai - Zanji
Six Samurai - Yariza
Six Samurai - Yaichi
Six Samurai - Nishashi
Six Samurai - Kamon
Six Samurai - Irou
Grandmaster of the Six Samurai
Great Shogun Shien
Six Samurai United
Cunning of the Six Samurai
Double Edged Sword Technique
Swiftstrike Armor
Swift Samurai Storm
Shien's Castle in the Mist
That is just a fair number of the Six Samurai cards that had debuted in the GX era. Being first introduced in Strike of Neos, this archetype was ORIGINALLY used in an aggro deck; now for info on some of these cards

Six Samurai United:

Loto's Deck Analysis/Discussion: Six Samurai 300px-SixSamuraiUnited-SDWA-EN-C-1E
Each time a Six Samurai monster(s) is Normal or Special summoned, place 1 Bushido Counter on this card (max: 2). You can send this card to the graveyard; draw 1 card for each Bushido Counter on this card.
This card was what gave the deck its draw power back then...still very useful though as it still serves as the draw power in modern day Six Sams

Grandmaster of the Six Samurai:

Loto's Deck Analysis/Discussion: Six Samurai 300px-GrandmasteroftheSixSamurai-SDWA-EN-C-1E
If you control a face-up Six Samurai monster, you can special summon this card from your hand. You can only control 1 face-up Grandmaster of the Six Samurai. When this card is destroyed by your opponent's card effect: Target 1 Six Samurai monster in your Graveyard: Add that target to your hand.
---Another great card that was introduced in Strike of Neos. This guy IMO has become even more dangerous with its effect to a degree. For example, it's a good way to waste an opponents traps or effects to stop it due to its recycle ability; what makes it so is that it can target itself, so it can make another round (though I'm sure most smart players won't waste a Solemn Warning, Torrential Tribute, or some other destruction card on Grandmaster, but you never know lol)

Great Shogun Shien:
If you control 2 or more face-up Six Samurai monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
---This guy was considered the "boss" of the Six Samurai back in the day. Also introduced in Strike of Neos, Shien was a very powerful Six Samurai ally of sorts due to his effect. He doesn't see much of any play now, but back then, he was a very decent card option; he could still be viable, but I think that depends entirely on your playstyle.

Six Samurai - Yaichi:
Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
---The MST of set Spell/Trap cards for the Six Samurai back in the day; his opposite was Six Samurai - Kamon, who was the face-up MST...

As you may have noticed, Great Shogun Shien and Yaichi's effects have this similarity
"If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead."
That is because this effect is shared by all the original Six Samurai (Zanji (kills anything it battles), Irou (face-down monster killer), Nisashi (the double attacker), Yariza (the direct attacker), Kamon, and Yaichi; this effect is also carried by Shien and LSS Shi-En.

Now to talk about the Six Samurai cards from 5Ds on up to now

Gateway of the Six:
Loto's Deck Analysis/Discussion: Six Samurai 300px-GatewayoftheSix-SDWA-EN-C-1E
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects.
● 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase.
● 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
● 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.
---Originally debuting in Stardust Overdrive, this card is currently Limited due to its dangerous abilities. When this card was at 3 and Shi-En at 3, Six Samurai were Tier 0 and broken as @%$# so it's not hard to see why both Shi-En and Gateway took a hit (Shi-En being Limited as well)

Shien's Smoke Signal:
Loto's Deck Analysis/Discussion: Six Samurai 300px-ShiensSmokeSignal-SDWA-EN-SR-1E
Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
---The searcher of the deck, along with Reinforcement of the Army (Level 4 Warrior searcher which works as a Shien's Smoke Signal as well) helps set up swarming capabilities and mass synchro/Xyz possibilities

Legendary Six Samurai - Kizan:

Loto's Deck Analysis/Discussion: Six Samurai 300px-LegendarySixSamuraiKizan-SDWA-EN-C-1E
If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
---The lower level/younger version of Grandmaster. Useful due to the Special Summoning capability and being Level 4 (RotA searchable)

Legendary Six Samurai - Kageki:
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
---This samurai helps start things off with a possible Turn 1 Shi-En (special summon Kagemusha). The possible extra 1500 ATK is a nice touch, but its defense is great as well.

Kagemusha of the Six Samurai:
Loto's Deck Analysis/Discussion: Six Samurai 300px-KagemushaoftheSixSamurai-AP01-EN-SR-UE
During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
---Effect isn't all that great, but it's a Tuner, which makes it vital for the deck to function in Synchro Summoning. 1800 Defense isn't too shabby either

Elder of the Six Samurai:
Loto's Deck Analysis/Discussion: Six Samurai 300px-ElderoftheSixSamurai-SDWA-EN-C-1E
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
---The Cyber Dragon of Six Samurai. Need I say more?

Asceticism of the Six Samurai:
Loto's Deck Analysis/Discussion: Six Samurai 300px-AsceticismoftheSixSamurai-STOR-EN-R-UE
Select 1 face-up "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster from your Deck with a different name but equal ATK to the selected monster. During the End Phase of this turn, destroy the selected monster.
---Easy Sync/Xyz waiting to happen. Combo Example: Elder-Asceticism for Kagemusha for Shi-En/Nat Beast; Mizuho-Asceticism for Hand of the Six Samurai for monster destruction or Xyz.

Hand of the Six Samurai:
Loto's Deck Analysis/Discussion: Six Samurai 300px-HandoftheSixSamurai-SDWA-EN-C-1E
If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target.
---Great card for helping take out OP monsters that you can't take down in a fight

Shien's Dojo:
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
---The Asceticism version of Six Samurai United/Gateway (kinda)

Legendary Six Samurai - Shi En:
Loto's Deck Analysis/Discussion: Six Samurai 300px-LegendarySixSamuraiShiEn-RYMP-EN-SR-LE
1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
---The "boss" of the modern day Six Samurai. This guy's effect really makes things rough on your opponent as long as Shi En's controller has the right support.


That's the Six Samurai main portion, so now I'm going to talk about the cards that are great supporters in the deck

Naturia Beast:
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
---Very annoying in his own right. Being able to negate Spells makes it easier for Shi En since he can focus on negating Traps.

Naturia Barkion:
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
---The dragonic counterpart of Beast, and I think this card is crazy due to its vast usefulness; since Traps are usually used more often than Spells (from what I've seen), this Synchro is more devastating as long as you got the cost to keep splashing his effect to negate Traps, allowing Shi En to focus on Spells.

Naturia Landoise:
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster.
---The Spell-sending Divine Wrath of the Naturia trio.

The Naturia monsters as you may know require Earth Tuners and Earth non-tuner materials; Six Samurai ABUSE them due to having Earth monsters of the levels to make them (Level 2 Kagemusha as the Tuner, Level 3 Elder, Level 4 Kizan, Level 5 Grandmaster)

Now for some of the Xyz that are viable

Blade Armor Ninja - Requires 2 Level 4 Warriors
Once per turn, detaches 1 Xyz Material to target a ninja (itself) to attack twice each Battle Phase for this turn.
Potential OTK capabilities

Heroic Champion Excalibur - Requires 2 Level 4 Warriors
Once per turn, detaches both Xyz materials for double its Original ATK that turn (4000 beatstick with effect)

Heroic Champion Gandiva - Requires 2 Level 4 Warriors
Once per turn, if a Level 4 or lower monster(s) is special summoned to your opponent's side of the field (except during damage step), detach 1 Xyz material to destroy that special summoned monster(s).

Well, that's all for this deck analysis. I hope you enjoyed this article even though I am sure it was a LOT of information. Feel free to rate and comment on it.
Back to top Go down
gutsberserk
Berserk
Berserk
gutsberserk


Posts : 686
Join date : 2012-02-08
Age : 32

Loto's Deck Analysis/Discussion: Six Samurai Empty
PostSubject: Re: Loto's Deck Analysis/Discussion: Six Samurai   Loto's Deck Analysis/Discussion: Six Samurai EmptySun Dec 30, 2012 9:36 am

This is the best deck ever. <3

this is pretty good, but it would be even better if it included standard combos/plays + standard decklist.

I actually made a long post in the deck center if remember correctly and I could send a decklist if you want.
Back to top Go down
Loto Drandel

Loto Drandel


Posts : 12
Join date : 2012-12-28
Location : You'll Never Know Until You See Me...

Loto's Deck Analysis/Discussion: Six Samurai Empty
PostSubject: Re: Loto's Deck Analysis/Discussion: Six Samurai   Loto's Deck Analysis/Discussion: Six Samurai EmptySun Dec 30, 2012 11:13 am

gutsberserk wrote:
This is the best deck ever. <3

this is pretty good, but it would be even better if it included standard combos/plays + standard decklist.

I actually made a long post in the deck center if remember correctly and I could send a decklist if you want.

lol i use six samurai; the articles i made never had a set decklist (which I can remedy if that is needed) thanks for the feedback Smile
Back to top Go down
Sponsored content





Loto's Deck Analysis/Discussion: Six Samurai Empty
PostSubject: Re: Loto's Deck Analysis/Discussion: Six Samurai   Loto's Deck Analysis/Discussion: Six Samurai Empty

Back to top Go down
 
Loto's Deck Analysis/Discussion: Six Samurai
Back to top 
Page 1 of 1
 Similar topics
-
» supreme six samurai, my real life deck
» Reprint Season: Gold Series/Samurai structure deck!?
» Naturia deck (Lock Down Deck?)
» My Vehicroid deck (Main deck)
» well here is my deck

Permissions in this forum:You cannot reply to topics in this forum
Duelist's Den :: Yu-Gi-Oh! Forums :: Deck Vault :: The Archives-
Jump to: