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Snilly
SirFunchalot
Harper7000
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Harper7000
Chaosking
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Harper7000


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PostSubject: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 8:08 am

I haven't really played these guys since I discovered how stupidly broken they were, so I haven't perfected the build yet. I mainly am focused on consistancy, so don't suggest Inzektor-ups. Thoughts?

https://imgur.com/cqmuT
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SirFunchalot

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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 8:17 am

-2 Bottomless Trap Hole

+2 Fiendish Chain

the reason is because of just how predominant the mirror match is at the moment and fiendish really helps in that one. Also I'd consider running 1 Gigabrilliant over one of your less used Xyz guys, like the third Zenmaines, because he can pump up your guys and help you dish out more damage should you be swarming that turn. Other then that it is pretty solid. I personally like a teched Veiler in mine too but that's really a person tech choice, I just think the more answers you have to turn 1 zenmaighty loop the better, and leaving them there with a 1500 vanilla isn't exactly the best.
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Snilly

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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 8:20 am

I feel iffy about the DAD because you won't really have control over how many darks you'll have in the grave and later on in the duel you'll have a bunch of darks in the grave and if you didn't get out DAD before that isn't it a dead draw?

Edit: I also don't see you getting out steelswarm roach ever since your only materials for that are the armageddon knights. But I wouldn't know what to switch it out for. You could put in acid golem just for a beat stick? I don't know.
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Harper7000
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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 8:36 am

Chain: done
Gigabrillaint: probably
Dad: no. In any deck that has lots of darks, dad is a staple. Yes it's possible to be dead, but many things are and he's very good. And you will also always run Allure alongside it so it rarely matters
Roach: I have the 2 rank 4 for arma and mind. I already run golem actually.

Anything else?
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SirFunchalot

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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 8:42 am

Other than testing Veiler over Book of Moon, the main and extra are exactly the same as mine after the fiendish swap.
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Harper7000
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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 10:47 am

mk. i just realized i forgot a side x_x. what do you suggest for side?
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Vongola-x
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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 11:44 am

U SUCK!!! Razz
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Harper7000
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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 11:55 am

I <3 you too vongy Razz
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Dukemon

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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 12:02 pm

+2 D.D. Crow for Side Deck
In the event of a mirror match you can use Crow to rid yourself of the competition by banishing it before the can equip.
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Snilly

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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 1:07 pm

Mind crush?
Light imprisoning mirror?
TKR.
Nobleman of exterimination/crossout.
Debunk.
Dyna.
Kycoo.
Jujitsu master.
Veiler.

I'm just naming cards that are good in general I don't know how many you should put though.

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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 1:27 pm

Against Wind-Ups, they're already hurt like hell from Maxx C and Veiler plays, but Chain Disappearance and Gozen Match can hurt them pretty hard, too.

You've got the Mirror Match covered. Hand Traps + Fiendish = A-Okay

For Rabbit, Bottomless/Mirror of Oaths works.

I'm not sure what to side against Dark World with Inzektors. I guess D.D. Crow is good enough.

What else is good? Six Sams? Gozen, I guess. Note that most SS players go into beast before Shi En, so siding spells is bad.
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Dukemon

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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 1:41 pm

I think Violet & DC covered the things you should side unless you see something you really need otherwise. Chain Disappearance will seriously hurt some decks.
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Harper7000
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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 2:08 pm

I'm thinking:

2x Cyber Dragon
2x Effect Veiler
2x Chain Disappearance
2x D.D. Crow
2x Light-Imprisoning Mirror
2x Thunder King Rai-oh
2x Bottomless Trap Hole
1x Mystical Space Typhoon

Would like to maybe fit Decrees too since it stops most sides against Inzektors...
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Snilly

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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 2:53 pm

Harper7000 wrote:
I'm thinking:

2x Cyber Dragon
2x Effect Veiler
2x Chain Disappearance
2x D.D. Crow
2x Light-Imprisoning Mirror
2x Thunder King Rai-oh
2x Bottomless Trap Hole
1x Mystical Space Typhoon

Would like to maybe fit Decrees too since it stops most sides against Inzektors...

LADD Can screw you pretty bad too. But then again you have LIM. Oh and since most counters to inzektors are continuous, and you don't like decree, I suggest running 3 MST's or siding one. You put in dust tornado's too if you want.

Edit: Why was Alex -1'd? /Sadface
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Dukemon

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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 3:25 pm

Why did i get minus rep? Did i saw something wrong?
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Harper7000
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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 3:42 pm

LaDD doesn't see much play ATM, not really worried about him. I didn't say I didn't like decree, I said I would like to possibly make room for it. And I already am siding the third mst...alex haz a hater lol. +1
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Dukemon

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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 6:52 pm

I guess you can call this, *puts on shades* a bug's life.
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PostSubject: Re: Herpa-derpa   Herpa-derpa EmptySat Feb 11, 2012 7:46 pm

I like triple MST in this , just because it gets rid of annoying backrow (Solemn Warning and Finedish Chain say hi) and helps you to pull off the combo.
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