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SirFunchalot

SirFunchalot


Posts : 799
Join date : 2011-10-03
Age : 34
Location : New York

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PostSubject: Inzektor-Up   Inzektor-Up EmptyTue Dec 13, 2011 7:19 pm

Monsters:25
3 Inzektor Dragonfly
3 Inzektor Hornet
3 Inzektor Centipede
3 Tour Guide of the Underworld
3 T.G. Warwolf
3 Wind-Up Rat
2 Wind-Up Hunter
2 Armageddon Knight
1 Dark Armed Dragon
1 Sangan
1 Gorz the Emissary of Darkness


Spells:12
2 Pot of Duality
2 Mystical Space Typhoon
1 Instant Fusion
1 Heavy Storm
1 Dark Hole
1 Allure of Darkness
1 Foolish Burial
1 Monster Reborn
1 Mind Control
1 Pot of Avarice


Traps:3
2 Solemn Warning
1 Solemn Judgment


Extra Deck:15
1 Zombie Warrior
1 Karbonala Warrior

1 Inzektor Exa-Beetle
1 Number 39: Utopia
1 Blade Armor Ninja
1 Daigusto Emeral
1 Number 16: Shock Ruler Conqueror of Colors
1 Steelswarm Roach
3 Wind-Up Zenmaighty
1 Leviair the Sea Dragon
1 Number 30: Acid Golem of Destruction
1 Wind-Up Zenmaines
1 Number 17: Leviathan Dragon



Wow is this deck stupid when it goes off.


Last edited by SirFunchalot on Wed Dec 14, 2011 10:19 am; edited 8 times in total
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bakura normal

bakura normal


Posts : 177
Join date : 2011-09-01
Location : england , (that in the uk ._.)

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PostSubject: Re: Inzektor-Up   Inzektor-Up EmptyTue Dec 13, 2011 9:16 pm

-1 AK
+1 centipede
Straight off the bat I can say tat, the main inzektor line up , then one you thats a must, is 3 hornet, 3 dragonfly, 3 centipede , no more no less


I'd also go

-1 mst
+1 wing-up hunter

I say this because mst won't be needed as much with zektors , try usually WIPE the field, or atleast wipe the backrow for strong xyz monster to take the rest out.


I can't really see anything else that's really bad
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SirFunchalot

SirFunchalot


Posts : 799
Join date : 2011-10-03
Age : 34
Location : New York

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PostSubject: Re: Inzektor-Up   Inzektor-Up EmptyWed Dec 14, 2011 4:57 am

The reasoning for Armageddon Knight is it is easily searched out by Reinforcement of the Army and can easily put Inzektor Hornet and Wind-Up Hunter directly into the Graveyard, where they can be accessed easily. Also the double MST is to make sure I can actually get off the Wind-Up loop combo and not worry about a set torrential/warning/etc. The only card I would potentially drop for the third Centipede is Birdman because when I draw him I've found I haven't really been using him so I'm just going to make that switch now.
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Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

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PostSubject: Re: Inzektor-Up   Inzektor-Up EmptyWed Dec 14, 2011 6:25 am

it is indeed stupid when it goes off. i'm kinda missing the point of warrior and soldier other than more rota targets though. i would chuck 'em for more traps. i only run 1 hunter too in my wind up version of inzektors but eh i might also try 2 cuz it makes me a little sad if i draw him. pure inzektors with techs are also fun, slightly more consistant cuz drawing multiple Rats sucks, but it doesn't quite match the raping power of this deck. TGU+Foolish=you win. i like both versions
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SirFunchalot

SirFunchalot


Posts : 799
Join date : 2011-10-03
Age : 34
Location : New York

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PostSubject: Re: Inzektor-Up   Inzektor-Up EmptyWed Dec 14, 2011 6:44 am

This version is still in the testing phase, but the point of them is to gain access to rank 5 xyz guys. I might try tweaking it around a little, maybe adding some duality's for consistency. Any thoughts on what to tweak are always appreciated.
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Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

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PostSubject: Re: Inzektor-Up   Inzektor-Up EmptyWed Dec 14, 2011 6:48 am

yeah i totally missed that you don't have dualities. you need 'em, you don't need to special a ton except for the loop and dragonfly. i would get rid of warrior and soldier, just don't think they're needed. i only had 1 arma last time i used this but i think that's too little and maybe 3 is too many. so test 2? you do have rota. or no rota and 3 arma. and then add 2 duality and a few traps
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SirFunchalot

SirFunchalot


Posts : 799
Join date : 2011-10-03
Age : 34
Location : New York

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PostSubject: Re: Inzektor-Up   Inzektor-Up EmptyWed Dec 14, 2011 7:01 am

Yeah I changed it a tad. Can't make rank 5s any more but I only played one of them once anyway. The problem I find with this deck is it doesn't really have a win condition other than have more cards than the opponent and poke for damage (which is very succesful a lot of the time) but if the loop is stopped by veiler or maxx c, I usually lose.
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Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

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PostSubject: Re: Inzektor-Up   Inzektor-Up EmptyWed Dec 14, 2011 7:27 am

also forgot you don't have dad...drop 1 pod for him. you have great grave control. well the good thing about this deck is you don't have to worry about the loop being stopped, you have inzektors Very Happy. also dad, xyz from tgu, and maybe a doom dozer help as far as bosses go
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SirFunchalot

SirFunchalot


Posts : 799
Join date : 2011-10-03
Age : 34
Location : New York

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PostSubject: Re: Inzektor-Up   Inzektor-Up EmptyWed Dec 14, 2011 10:12 am

After a third round of tweaking I have come up with the current build. T.G. Warwolf is pretty silly in how easily he lets you go off. Also edited the Extra Deck a tad.
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Moderator
Moderator
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Posts : 503
Join date : 2011-08-28
Age : 31
Location : Halifax, Nova Scotia, Canada

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PostSubject: Re: Inzektor-Up   Inzektor-Up EmptyWed Dec 14, 2011 5:24 pm

Yeah, I dueled a Piper Chaos deck with Inzektors and I was ripping my hair out over the Veilers and Faders. I think I'm going to build one of these decks and see how it goes.
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