| Inzektor-Up | |
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SirFunchalot
Posts : 799 Join date : 2011-10-03 Age : 34 Location : New York
| Subject: Inzektor-Up Tue Dec 13, 2011 7:19 pm | |
| Monsters:25 3 Inzektor Dragonfly 3 Inzektor Hornet 3 Inzektor Centipede 3 Tour Guide of the Underworld 3 T.G. Warwolf 3 Wind-Up Rat 2 Wind-Up Hunter 2 Armageddon Knight 1 Dark Armed Dragon 1 Sangan 1 Gorz the Emissary of Darkness
Spells:12 2 Pot of Duality 2 Mystical Space Typhoon 1 Instant Fusion 1 Heavy Storm 1 Dark Hole 1 Allure of Darkness 1 Foolish Burial 1 Monster Reborn 1 Mind Control 1 Pot of Avarice
Traps:3 2 Solemn Warning 1 Solemn Judgment
Extra Deck:15 1 Zombie Warrior 1 Karbonala Warrior 1 Inzektor Exa-Beetle 1 Number 39: Utopia 1 Blade Armor Ninja 1 Daigusto Emeral 1 Number 16: Shock Ruler Conqueror of Colors 1 Steelswarm Roach 3 Wind-Up Zenmaighty 1 Leviair the Sea Dragon 1 Number 30: Acid Golem of Destruction 1 Wind-Up Zenmaines 1 Number 17: Leviathan Dragon
Wow is this deck stupid when it goes off.
Last edited by SirFunchalot on Wed Dec 14, 2011 10:19 am; edited 8 times in total | |
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bakura normal
Posts : 177 Join date : 2011-09-01 Location : england , (that in the uk ._.)
| Subject: Re: Inzektor-Up Tue Dec 13, 2011 9:16 pm | |
| -1 AK +1 centipede Straight off the bat I can say tat, the main inzektor line up , then one you thats a must, is 3 hornet, 3 dragonfly, 3 centipede , no more no less
I'd also go
-1 mst +1 wing-up hunter
I say this because mst won't be needed as much with zektors , try usually WIPE the field, or atleast wipe the backrow for strong xyz monster to take the rest out.
I can't really see anything else that's really bad | |
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SirFunchalot
Posts : 799 Join date : 2011-10-03 Age : 34 Location : New York
| Subject: Re: Inzektor-Up Wed Dec 14, 2011 4:57 am | |
| The reasoning for Armageddon Knight is it is easily searched out by Reinforcement of the Army and can easily put Inzektor Hornet and Wind-Up Hunter directly into the Graveyard, where they can be accessed easily. Also the double MST is to make sure I can actually get off the Wind-Up loop combo and not worry about a set torrential/warning/etc. The only card I would potentially drop for the third Centipede is Birdman because when I draw him I've found I haven't really been using him so I'm just going to make that switch now. | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Inzektor-Up Wed Dec 14, 2011 6:25 am | |
| it is indeed stupid when it goes off. i'm kinda missing the point of warrior and soldier other than more rota targets though. i would chuck 'em for more traps. i only run 1 hunter too in my wind up version of inzektors but eh i might also try 2 cuz it makes me a little sad if i draw him. pure inzektors with techs are also fun, slightly more consistant cuz drawing multiple Rats sucks, but it doesn't quite match the raping power of this deck. TGU+Foolish=you win. i like both versions | |
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SirFunchalot
Posts : 799 Join date : 2011-10-03 Age : 34 Location : New York
| Subject: Re: Inzektor-Up Wed Dec 14, 2011 6:44 am | |
| This version is still in the testing phase, but the point of them is to gain access to rank 5 xyz guys. I might try tweaking it around a little, maybe adding some duality's for consistency. Any thoughts on what to tweak are always appreciated. | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Inzektor-Up Wed Dec 14, 2011 6:48 am | |
| yeah i totally missed that you don't have dualities. you need 'em, you don't need to special a ton except for the loop and dragonfly. i would get rid of warrior and soldier, just don't think they're needed. i only had 1 arma last time i used this but i think that's too little and maybe 3 is too many. so test 2? you do have rota. or no rota and 3 arma. and then add 2 duality and a few traps | |
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SirFunchalot
Posts : 799 Join date : 2011-10-03 Age : 34 Location : New York
| Subject: Re: Inzektor-Up Wed Dec 14, 2011 7:01 am | |
| Yeah I changed it a tad. Can't make rank 5s any more but I only played one of them once anyway. The problem I find with this deck is it doesn't really have a win condition other than have more cards than the opponent and poke for damage (which is very succesful a lot of the time) but if the loop is stopped by veiler or maxx c, I usually lose. | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Inzektor-Up Wed Dec 14, 2011 7:27 am | |
| also forgot you don't have dad...drop 1 pod for him. you have great grave control. well the good thing about this deck is you don't have to worry about the loop being stopped, you have inzektors . also dad, xyz from tgu, and maybe a doom dozer help as far as bosses go | |
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SirFunchalot
Posts : 799 Join date : 2011-10-03 Age : 34 Location : New York
| Subject: Re: Inzektor-Up Wed Dec 14, 2011 10:12 am | |
| After a third round of tweaking I have come up with the current build. T.G. Warwolf is pretty silly in how easily he lets you go off. Also edited the Extra Deck a tad. | |
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Quote Moderator
Posts : 503 Join date : 2011-08-28 Age : 31 Location : Halifax, Nova Scotia, Canada
| Subject: Re: Inzektor-Up Wed Dec 14, 2011 5:24 pm | |
| Yeah, I dueled a Piper Chaos deck with Inzektors and I was ripping my hair out over the Veilers and Faders. I think I'm going to build one of these decks and see how it goes. | |
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