-1 Elemental HERO Ice Edge (not a very good card)
-1 D.D. Crow (better alternatives)
-2 Miracle Fusion (fusion gate usually leaves them in the RFG so I rarely use this)
-1 Starlight Road
-1 Safe Zone
+1 Glow-Up Bulb (synchros are good and future fusion support)
+1 Blackwing - Zephyros the Elite (really good future fusion support)
+1 Gorz the Emissary of Darkness (broken gotta run it)
+1 E - Emergency Call (turn 1 stratos?)
+1 Parallel World Fusion (Fusion Gate RFG's Eheros so this is a good back up plan)
+1 Trap Dustshoot (broken gotta run it)
-1 Absolute Zero (2 is plenty)
-1 The Great Tornado (1 is enough)
-1 Trinity (1 is enough I've never played 2 in a game or needed to)
-1 Draco Equiste (impossible to make unless road went off and even then it's a pretty lowsy card)
-1 Stardust (hard to make without road which isn't too helpful here)
+1 Elemental HERO Escuridao (super polly needs dark also future fusion for a hero + zephyros)
+1 Elemental HERO Gaia (super polly needs earth also future fusion for a hero + glow-up)
+1 Trishula, Dragon of the Ice Barrier (2 level 4's + veiler/glow: wins games)
+1 Ally of Justice Catastor (lv4 + veiler/glow: great against agents and lots of other annoying cards)
+1 Lavalval Chain (get BLS on top of deck for game or dump zephyros/glow-up for combos)
**not necessary but might be good** (-1 Roach +1 The Shinning since roach isn't quite as necessary in this deck since you'll mostly drop lavalval chain and the shinning is really really good. Also Daigusto Emeral is another fine alternative since it's a mini-avarice)