| Tengu Plants.... | |
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j0hnb0i Admin
Posts : 1331 Join date : 2010-05-26 Age : 33 Location : California
| Subject: Tengu Plants.... Sat Aug 06, 2011 8:12 pm | |
| i may be a judge but i'm a terrible deck builder and player. please help me beat sams haha
Monsters: Breaker the Magical Warrior x2 Lonefire Blossom x2 Spore Glow-Up Bulb Dandylion Ryko, Lightsworn Hunter x2 Debris Dragon x2 Reborn Tengu x3 Caius the Shadow Monarch x2 D.D. Warrior Lady Gorz the Emissary of Darkness Sangan Effect Veiler Genex Ally Birdman
Spells: Enemy Controller Dark Hole Pot of Avarice x2 Monster Reborn Giant Trunade Mystical Space Typhoon x2 Book of Moon Mind Control One for One Foolish Burial
Traps: Solemn Judgment Torrential Tribute Mirror Force Dimensional Prison Limit Reverse Call of the Haunted Trap Stun Seven Tools of the Bandit
Extra: Formula Synchron x2 Armory Arm Magical Android T.G. Hyper Librarian Brionac Iron Chain Dragon Arcanite Magician Black Rose Dragon Ancient Fairy Dragon Colossal Fighter(supposed to be Trishula but i sold it...) Scrap Dragon Stardust Dragon Shooting Star Dragon Chimeratech Fortress Dragon
Side: D.D. Crow x2 Fossil Dyna Kinetic Soldier Penguin Soldier Chain Whirlwind Bottomless Trap Hole x2 Cyber Dragon x2 Royal Oppression Dimensional Prison Banisher of the Radiance x2 Fairy Wind
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Tengu Plants.... Sun Aug 07, 2011 4:01 am | |
| Do u have Warnings irl? Cuz that helps a lot with Sams xD. -1 birdman (just not needed) -2 breaker (I actually am testing him though...don't forget about him, maybe side him) -1 ddwl -1 trap stun -1 7tools +1 veiler (also helps against sams xD, like it at 2) +2 card troopah +2 warning +1 dprison
this is more defensive without losing any speed and despite lacking some defense against traps. 7tools can be sided though to avoid this | |
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Guest Guest
| Subject: Re: Tengu Plants.... Sun Aug 07, 2011 4:22 am | |
| - Harper7000 wrote:
- Do u have Warnings irl? Cuz that helps a lot with Sams xD.
-1 birdman (just not needed) -2 breaker (I actually am testing him though...don't forget about him, maybe side him) -1 ddwl -1 trap stun -1 7tools +1 veiler (also helps against sams xD, like it at 2) +2 card troopah +2 warning +1 dprison
this is more defensive without losing any speed and despite lacking some defense against traps. 7tools can be sided though to avoid this Birdman not needed? O.o I personally LOVE birdman in tengu plants .Its just awesome.You nuke whenever u want with tengu.Also you recycle debris.Summon debris get dandeh from grave return debris summon birdman go for level 6 + 2 Tokens + Debris ready for trish next turn .you can pretty much recycle everything with birdman I luv him. So here are my fixes: -2 Breaker -1 DDWL -1 Trap Stun -1 Bom (don't really like it now) -1 7Tools +1 Birdman +1 Veiler +2 Card Trooper +2 warning |
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j0hnb0i Admin
Posts : 1331 Join date : 2010-05-26 Age : 33 Location : California
| Subject: Re: Tengu Plants.... Sun Aug 07, 2011 10:03 am | |
| i sold my warnings so i kinda don't have any....
and i'm not really up for trading/buying more so do you guys think there's anything else i can replace them with? | |
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Scorpion67 Drunken Master
Posts : 1948 Join date : 2010-05-23 Age : 38 Location : Montreal, Canada
| Subject: Re: Tengu Plants.... Sun Aug 07, 2011 10:53 am | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Tengu Plants.... Sun Aug 07, 2011 11:21 am | |
| - Scorpion67 wrote:
- BTH or Fiendish chains !
yep, but I would make sure to add that 2nd dprison or a 3rd dprison even first. If u go with fallens idea then keep book and add a prison | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Tengu Plants.... Sun Aug 07, 2011 12:09 pm | |
| Double post ftw! Add Chain Disappearances and Puppet Plants to side. Screw Kinetic and Chain Whirlwind and take out bth and prison. Maybe side breakers just cuz. Why banishers o.O? Closed Forest is cool, as is Tkr and Mind Crush | |
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j0hnb0i Admin
Posts : 1331 Join date : 2010-05-26 Age : 33 Location : California
| Subject: Re: Tengu Plants.... Sun Aug 07, 2011 4:09 pm | |
| banishers are there because i like to counter-side. i side into a stun-ish kinda thing and throw off my opponent, but it only really works against plant decks and other decks that rely on the grave. which is what i thought was gonna be the majority at my local, but i was very wrong haha | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Tengu Plants.... Sun Aug 07, 2011 4:27 pm | |
| Yeah I would drop it for that reason. Don't get me wrong, it's a decent idea, but Tengu plants is about as meta as it comes as far as getting hit hard by no grave or no special summoning. It's the hardest deck I can think of to effectively switch to stun so for that reason I wouldn't try. For other decks, but not plant varients. Side ever so slightly more specifically against decks. U know what ur locals plays now so that'll give u a better idea now of what to side | |
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j0hnb0i Admin
Posts : 1331 Join date : 2010-05-26 Age : 33 Location : California
| Subject: Re: Tengu Plants.... Sun Aug 07, 2011 4:56 pm | |
| its not that hard to side into stun. just take out the stuff that needs the grave and then put in stun stuff haha
but yea counter siding against sams doesn't help so i'm taking it out =b
and i was thinking about trying fiendish chain so i'll try that too haha
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Atlus
Posts : 41 Join date : 2011-05-05
| Subject: Re: Tengu Plants.... Mon Aug 08, 2011 5:18 am | |
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j0hnb0i Admin
Posts : 1331 Join date : 2010-05-26 Age : 33 Location : California
| Subject: Re: Tengu Plants.... Mon Aug 08, 2011 7:32 am | |
| i'm kinda iffy with royal decree because it leads to one of two things. it either leads to my opponent setting 5 backrow, me flipping decree in end phase, my turn black rose. or it leads to me having royal decree face up and my opponent realizing that since i play decree, i don't have any warnings or bottomless or other traps so he's able to go off and explode and otk me or gain major advantage.
so royal decree is a maybe haha | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Tengu Plants.... Mon Aug 08, 2011 9:43 am | |
| I've had that experience too. It's okay against stun bc of all their traps but if you duel a sackah like vongy he'll sack qn mst or something to kill it and then you're stuck defenseless | |
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j0hnb0i Admin
Posts : 1331 Join date : 2010-05-26 Age : 33 Location : California
| Subject: Re: Tengu Plants.... Thu Aug 11, 2011 7:56 pm | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Tengu Plants.... Fri Aug 12, 2011 4:30 am | |
| I think YCS-goers were spying on DGA and KCTAU xD. "Hey, Shadow is using Wanghu and Horn of the Phantom Beast in tg! Fallen and TDP like Tour Guide in Plants! Johneh is switching to stun round 2! The pros do it so we should too!!" lol. And "Synchro Monsters?" lol Konami fail what a dumb name for a deck | |
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