Very good
. I think this is the best and most consistant Simorgh build there is (thank you Nero for introducing it to us). I'v been playing normal (Chaos) Junk And Debris for a while, but I'm starting to like this better xD. In your build, I don't like Chaos Sorceror. You have 2 of him and exactly 2 lights -_-. Also, with 2 Simorgh already and DAD, you run a greater risk of dead drawing. I think it's much better if you let Simorgh replace Chaos instead of trying
to run both. That being done, you don't "need" the Glow Mosses anymore...but you do need a level 3 with less than 500 atk for Black Rose spam. So you could keep Glow Mosses or use Dandylion instead. Dandyliona add a whole new element to the deck, I'm sure I don't have to explain how good Dandy is. The tokens help Debris make level 8 and 9 synchros instead, and you get protection after a Blackrose nuke. I would use Dandy over Glow Moss because it's less of a dead draw and it's more versatile. But if you dropped them you'd probably have to drop 1 Convert Contact too, and also if you're not careful, tokens can clog up the field so you can't use Convert Contact. So it's up to you which Debris food you use: Glow Moss or Dandy. Also, max out on Junk and Debris. Just do it, synchroing every turn with no traps to worry about bc of Simorgh=win. Plus they're wind and dark for Simorgh. So here are my fixes:
-2 Chaos Sorceror
-Neo-Spacian Aqua Dolphin (meh)
-2 Neo-Spacian Glow Moss (up to you though)
-Gorz (your field is almost never empty)
-Monster Gate (too random)
-Convert Contact (if you drop Glow Moss)
+2 Junk Synchron
+Debris Dragon
+2 Dandylion (up to you though)
+2 Book Of Moon
+Call Of The Haunted/Royal Oppression/Tragoedia (if you drop one Convert Contact)