Deck: Harpie LadiesTier: 2.5- Spoiler:
Monsters: 16
3x Harpie Channeler
3x Harpie Queen
3x Cyber Harpie Lady
2x Harpie's Pet Dragon
2x Summoner Monk
2x Effect Veiler
1x Blackwing - Zephyros the Elite
Spells: 11
3x Harpie's Hunting Ground
3x Hysteric Sign
1x Monster Reborn
1x Dark Hole
1x Heavy Storm
1x Elegant Egotist
1x Book of Moon
Traps: 13
3x Icarus Attack
2x Torrential Tribute
2x Bottomless Trap Hole
2x Compulsory Evacuation Device
2x Hysteric Party
1x Solemn Judgment
1x Solemn Warning
Extra: 15
1x Mecha Phantom Beast Dracossack
1x Number 11: Big Eye
1x Number 74 - Master of Blades
1x Lightning Chidori
1x Ice Beast Zerofyne
1x Diamond Dire Wolf
1x Maestroke the Symphony Djinn
1x Photon Papilloperative
1x Number 39: Utopia
1x Gagaga Cowboy
1x Abyss Dweller
1x Gem-Knight Pearl
1x Daigusto Emeral
1x Number 16 - Shock Master
1x Evilswarm Ouroboros
The engine, that without a doubt cannot be changed, is:
3 Channeler
3 Queen
3 Cyber/HL 1
1-2 Dragon
2 Monk
3 Sign
2-3 Hunting
1 Egotist
2-3 Party
Ok, the idea is to use your hand to special summon more monsters and then get back your advantage with Hysteric Sign. With Monk, if you discard Sign it will activate, with Channeler, or Egotist if you have a Hunting Ground up you can pop your own Sign and profit. Or even Icarus if you're a little desperate. First turn rank 7 is super easy to make since you can discard a Harpie for Dragon and Channeler is level 7 when you control a Dragon. If you draw a Dragon that's ok unless it's 2...that kinda sucks. But still, it is a Harpie card to discard for Channeler or Hysteric Party. This deck suffers from a bad late game since Harpies are used up fast but it combos so well off of itself that it's worth a try. Backrow is usually not a problem at all because of Hunting Ground, Heavy, and Icarus, plus Sign restores your overextending so it is almost always worth it.