Hey DGA family, it's Team Buzz Kill's Sir Alex (Axiom2.0) with a deck for you. I've been wanting to make this deck for a long time & with the ban-list so close to dropping i figure i could make it before everything changes. I'll probably have to update it again once the list does drop but here it is.
- Spoiler:
So before you berate me let me give a brief explanation of things.
Monsters - 18
2x Rescue Rabbit
3x Sabersaurus
3x Kabazauls
3x Jurrac Guaiba
1x Jurrac Monoloph**
3x Tour Guide of the Underworld
1x Sangan
2x Thunder King Rai-oh
*My Monster line-up is straight forward but with also some uniqueness to it. Most 'pros' will say i should run no less than 3x
Rescue Rabbit & his Vanilla companions but in this particular deck i don't see the reasoning. I prefer two because those two are the only ones seeing use & leaving one to be a dead draw in the event i am top decking to save the day. Another oddity is
Jurrac Monoloph. I keep this around for a few reasons. First being it's another
Jurrac Guaiba target & secondly it allows me access to synchro power, which is always helpful & finally his effect allows me to engage all my opponents once during the same phase which can potentially clean up the field for my more powerful monsters while being a decent scout.
Sangan, the generic toolbox, is an all-purpose soldier of fortune. He scouts threats, calls his comrades to arms, & smiles the whole way thru.
**Might consider
Jurrac Dino for a slightly stronger option but it'd be just a beater because it's effect isn't all that good.
- Spoiler:
Jurrac Dino - Level Three - Fire - 1700/800
Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 "Jurrac" monster to draw 2 cards.
Spells - 14
2x Pot of Duality
2x Dimensional Fissure
2x Mystical Space Typhoon
2x Forbidden Lance
1x Pot of Avarice
1x Dark Hole
1x Heavy Storm
1x Mind Control
1x Monster Reborn
1x Book of Moon
*The ones that there are only 1x of are pretty much Staple. 2x
Pot of Duality is really good in case of dead hands w/o it being overkill since special summons are pretty much needed.
Dimensional Fissure is a nice card to main in this because once i go into an XYZ detaching doesn't count as being on the field, obviously, so being able to deter decks use of the grave is pleasing.
Forbidden Lance saves the day by not only weakening some monster in the Damage Step for a kill but also stripping them of any buffs they could've gotten. It just lets me 'Trololol' over things.
Traps - 8
1x Solemn Judgment
2x Solemn Warning
1x Bottomless Trap Hole
1x Compulsory Evacuation Device
1x Dimensional Prison
1x Mirror Force
1x Starlight Road
*I like the idea of having different options & this is what i have here with this line-up. Backed with
Starlight Road to '86' mass removal.
Extra Deck - 15 (If you're running less than you shouldn't duel)
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Stardust Dragon
1x Trishula, Dragon of the Ice Barrier
1x Chimeratech Fortress Dragon
2x Evolzar Laggia
2x Evolzar Dolkka
2x Leviair the Sea Dragon
1x Steelswarm Roach
1x Wind-up Zenmaines
1x Number 17: Leviathan Dragon
1x Number 89: Utopia
*At this point i'm tired of typing but i must press on. Standard synchros are standard.
Chimeratech Fortress Dragon is to help counter/troll the Machines in combination with
Cyber Dragon in the side deck.
Evolzar Dolkka & Laggia explain themselves especially when i've got nothing but Dinosaurs running wild.
Leviair the Sea Dragon is pretty decent here allowing me to recycle a
Rescue Rabbit or snatch one of my opponents banished monsters for my own use.
Side Deck - 15 (Seriously, if you're using less shame on you)
2x Cyber Dragon
2x D.D. Crow
2x Effect Veiler
2x Puppet Plant
2x Forbidden Chalice
2x Smashing Ground
1x Mystycal Space Typhoon**
1x Torrential Tribute
1x Chain Disappearance**
*
Cyber Dragon for Karakuris, Machina, or simply Machine heavy decks. Not to mention he helps to keep me make a instant
Stardust Dragon with my Jurrac Tuner, granted i have an empty field.
D.D. Crow for anything reliant on power from the graveyard.
Puppet Plant trolls warrior heavy decks, Six Samurai i'm looking at you.
Forbidden Chalice gives a small boost but it saves me from the effects of my opponents which is greatly needed sometimes, it's also funny when they pay the cost of the card to have this dropped on them.
Chain Disappearance says hello to opposing
Tour Guide of the Under World as well to Some Agents & other annoying monsters.
**A wise duelist told me i should never go to war w/o full Mystical Space Typhoon support but i'm hesitant on having it take up a slot since i personally believe i'll never need to us 3x at any time. Thoughts? Suggestions?
**Chain is nice but it seems to not be as effective as i like seeing as there was only space for 1x. Thoughts? Suggestions?
Thanks in advance for reading this and making any critiques you deemed needed. All are welcome & appreciated. Worked hard on this for you guys so stand the fuck up & Sieg fuckin' Heil! ~SALUTES~
Left an Easter Egg in here for you guys & random typo to see if anyone actually catches it.