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 Destiny - Zero

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Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

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PostSubject: Destiny - Zero   Destiny - Zero EmptyFri Sep 02, 2011 1:10 pm

Destiny - Zero Destin10

okay, Destiny Heroes got a big boost with 2 Ddraw and spells being way better than they used to now that Heavy is back. i think i may be able to improve this still. i especially want Veiler. i may also switch a Diva for a different sea serpent for the instant synchro. i don't even like Diva much but i need waters and tuners for Mali
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Stardust Dragon

Stardust Dragon


Posts : 206
Join date : 2011-05-03
Age : 27

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PostSubject: Re: Destiny - Zero   Destiny - Zero EmptyFri Sep 02, 2011 7:42 pm

hmm it's pretty good but u need more monsters since u can be getting a full spells and traps hand and have almost no searchers for monsters Oo
perhaps putting destiny hero dasher would help or something
maybe remove allure since u need the monsters , or book of moon since diamond dude only works on normal spells
remove SJ and perhaps dustshoot too because i don't really see how solemn judgment is helpful anymore
hope i helped Oo
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Scorpion67
Drunken Master
Drunken Master
Scorpion67


Posts : 1948
Join date : 2010-05-23
Age : 39
Location : Montreal, Canada

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PostSubject: Re: Destiny - Zero   Destiny - Zero EmptySat Sep 03, 2011 2:07 am

-1 Diamond dude

+1 gill man or another sea serent level 3



Have you tried tour G with Shining gate, its Awsome Smile
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Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

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PostSubject: Re: Destiny - Zero   Destiny - Zero EmptySat Sep 03, 2011 2:57 am

Stardust: yeah it could use a few more monsters but it hasn't been a problem. Allure needs to stay. The draw power is just too good in this deck. I haven't found myself needing an more Dheroes for ddraw so idk about Dasher. Yeah Judgment I'll really only use to stop monsters, and I probably can't afford the lp cost with a big chance of otk. Book is good but yeah it could maybe go for something else. Dustshoot is like as much a staple as Reborn now o.O. Not really lol but it's broke. Suggestions on monsters to add? DAD? Trag? Veiler? TKR? Alius? Something else?
Scorp: sounds good, I search Dude like a crazy person in testing so I probably only need 2. I've thought about it I just can't find room yet D:. Main deck has lots of space issues anyway, and extra is really tight too since I main 2 Super Poly now. I'll work on it though, and post it when I'm done
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Atlus

Atlus


Posts : 41
Join date : 2011-05-05

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PostSubject: Re: Destiny - Zero   Destiny - Zero EmptySat Sep 03, 2011 11:45 am

Why Scapegoat? maybe could add tengu for scapegoat, allure and a ddude
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Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

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PostSubject: Re: Destiny - Zero   Destiny - Zero EmptySun Sep 04, 2011 8:09 am

So far changes are -1 dude, -1 judgment, +1 gillman, +1 dad. The changes have been pretty helpful, thx guys. I think it sill needs something though to be better
atlus: Tengu is a good idea. It lets me spam synchros better with Diva and provides some good defense. That's the up side. The downside is that I can't find room, I would be making double level 6 and I only have 2, and I have lots of stuff that is a good first turn summon already. I feel pressured to summon Tengu asap, but I also could do Tour Guide, Stratos, Diva, or even Dude to be a nice first turn setup. I wouldn't say scapegoat is a staple, but it's been useful to me this format. Aggressive and defensive. I set 2. Opponent uses heavy, I chain Dustshoot and Scapegoat. They completely wasted heavy so I can mass backrow all I want, I got rid of one of their monsters while seeing their hand, and I summoned 4 tokens. They lost 2 cards and I gained 2 more than before:+4. Stops otk's too. But I'm thinking about taking it or book out, though I like both. Also is Ocean really necessary? I only really have him to be another target for hero or water when I use Future Fusion. What do you think about only 1? I need Allure. It gives me great speed and it's a normal spell. Random +1s or +2s from Dude often win me games. Plus I always run Allure when I run DAD to remove him and get something better when he's dead. Even Tour Guide is dead sometimes. And ofc Mali is dead sometimes
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Vongola-x
Owner
Owner
Vongola-x


Posts : 2269
Join date : 2010-05-22
Age : 33
Location : United Kingdom

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PostSubject: Re: Destiny - Zero   Destiny - Zero EmptyMon Sep 05, 2011 6:17 am

where be mind control?

I mean it be a normal spell, u run 3 diva and with xyz it doesn't even rly need a tuner
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https://tdga.forumotion.com
Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

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PostSubject: Re: Destiny - Zero   Destiny - Zero EmptyMon Sep 05, 2011 6:35 am

lol can't believe i forgot it. -book for it maybe?
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Vongola-x
Owner
Owner
Vongola-x


Posts : 2269
Join date : 2010-05-22
Age : 33
Location : United Kingdom

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PostSubject: Re: Destiny - Zero   Destiny - Zero EmptyMon Sep 05, 2011 7:21 am

dnt worry everyone that posted here forgot mind, man oh man u guys are so lost without vongy Very Happy

and yeah, book is quick so idk
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Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

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PostSubject: Re: Destiny - Zero   Destiny - Zero EmptyWed Sep 07, 2011 12:13 pm

Mind has been testing great. Idk...anything else to improve this? I would still really like Veiler but can't find room. Believe it or not i've thought about replacing Tour Guide engine with Summoner Monks. Think about it: summon Monk, discard a spell (which I have lots of), summon Stratos, search, overlay for Utopia. It's still free like Tour Guide and would free up those slots for Veiler. Could also be used at any time since I have plenty level 4s. Downside is I couldn't abuse Leviair, I could get raped by Veiler, and if i open with Stratos it's a minus. Thoughts?
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