1. Start Step
Turn player has prio for SS 2 cards.
2. Battle Step
This is where you must state you are entering battle step
2.1 Start/Attack Declaration
Turn player has prio for SS 2
If chooses not to prio, opponent has a chance for cards like Sakuretsu armor, mirror force.
2.2 Before Damage Step
Cards that don't need to be activated in direct response to the attack declaration, but before the Damage Step, can/may be activated here. Can have multiple Chains before entering damage step.
3. Damage Step
Cards that can be activated during damage step:
*Counter Trap Cards (e.g. Seven Tools of the Bandit)
*Spell Speed 2 Effects that alter the ATK/DEF of monsters (e.g. Rush Recklessly)
*Effects that specify activation timings within the Damage Step (e.g. Nutrient Z)
*Quick Effect (Multi-Trigger) Monster Effects that negate the activation of a card/effect (e.g. Stardust Dragon)
*"Attack and Receive", "Chthonian Blast", "Desrook Archfiend", "Michizure", "Null and Void", and "Numinous Healer"
3.1 Starting the damage step.
First, continuous effects that activate this time.
Next, trigger effects at this time
Effects that increase/decrease/double/halve etc.. ATK/DEF of a monster can be activated here.
3.2 Flipping face-down to face-up
Flip effects are not activated here nor are trigger effects.
If the flipped monsters has a continuous effects it activates here (Jinzo).
Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster can be activated at this time.
3.3 Before Damage Calculation
Effects like Drill Roid, activate this time.
Cards like Blast Sphere activate this time.
Effects that increase, decrease, halve or double the ATK and/or DEF of a monster are TYPICALLY activated here.
Multiple Chains may be activated
3.4 During Damage Calculation
Some effects in TCG are activated "During damage calculation"
Honest is odd, because it can be activated any time during damage step, from the start of the Damage Step up to and including damage calculation.
3.5 Battle Damage - After Damage Calculation
If the flipped monster had a "self-destruct" effect (Giant Kozaky) and it survived the battle, activate the effect here.
Flashbang can be activated here, immediately after the damage calculation
Effects like Don Zaloog, are activated here.
"Attack and Receive", "Numinous Healer", "Damage Condenser", and the effect of a face-up "Damage = Reptile" may be activated at this time.
3.6 Resolve Effects
This section deals with the the Flip Effect of the Flip Effect Monster that was flipped face-up by the attack.
Trigger effects of the flipped monster, and flip effects, are activated here.
If a monster destroyed, had a continous effect, this is the point when it stops affecting.
If the Flip Effect of the flipped monster targets, you cannot select a target that has been destroyed during damage calculation.
3.7 End of the Damage Step - Monster(s) Destroyed by Battle are Sent to the Graveyard
Monsters destroyed by battle are sent to grave (or RFG if macro cosmos is on)
Some effects can be activated here, BKSS, like Chthonian Blast.
The effects of cards like Chainsaw Insect, are activated here
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Hope that helped, got that from wikia so I don't think you need john this time