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| Stardust Dragon/Assault Mode | |
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Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Stardust Dragon/Assault Mode Sun Apr 17, 2011 10:22 am | |
| Fix where necessary please. I think old SD/AM could work great in this format where monsters don't seem to stay alive long, he's a nice surprise with his massive attack and negating power. I need to perfect my build though. I'm wondering if Instant Fusions are even worth it since I only have 3 tuners ATM. Plus I want to add Stun/7tools and another pod
Stardust Dragon/Assault Mode (40) Monsters: (19) Stardust Dragon/Assault Mode x2 Flamvell Firedog x3 Flamvell Magician x3 Ryko, Lightsworn Hunter x3 Super-Nimble Mega Hamster Gravekeeper's Spy x3 Assault Beast x3 Summoner Monk Spells: (12) Monster Reborn Dark Hole Giant Trunade Book Of Moon Mystical Space Typhoon x2 Rekindling x3 Pot Of Duality Instant Fusion x2 Traps: (9) Mirror Force Bottomless Trap Hole x2 Torrential Tribute Solemn Judgment Solemn Warning x2 Assault Mode Activate x2 Extra: (15) Stardust Dragon x3 Colossal Fighter Scrap Dragon Red Dragon Archfiend Black Rose Dragon Arcanite Magician Brionac Dragon Of The Ice Barrier Gaia Knight The Force Of Earth Ally Of Justice Catastor Magical Android Chimeratech Fortress Dragon Kamionwizard x2 Other Possible Cards: Neo Flamvell Hedgehog Gorz The Emmisary Of Darkness Charge Of The Light Brigade Pot Of Duality Trap Stun Seven Tools Of The Bandit Call Of The Haunted | |
| | | DiStar
Posts : 142 Join date : 2011-04-06 Age : 36 Location : San Antonio, Tx
| Subject: Re: Stardust Dragon/Assault Mode Sun Apr 17, 2011 9:17 pm | |
| I'm un-sure how effective the old tried and true method your using still runs in this current meta. If you kept that build I would make some tweaks obviously.
-3 ryko -1 Hamster -1 Spy -2/3 AB -1 Rekindling -1 POD
+2 Cyber +1 Gale +2 Psychic Commander +1 Mind Master +1 E-Tele +1 Mind Control
Even then though you need more room to fit in a way to return SD/AM to the deck if you draw him...which as we all know..is rather frustrating. I had a few more fix's beyond those listed for traps and such and even tried quick-testing a deck on DS..but the issue came up of simply not having enough space to fit all the needed cards. Plus...the deck was flat out..to slow.. ( POD hurts as you can't use firedogs effect..instant fusion..e-tele..cyber dragon SS, Summoner Monk..Plus you waste a turn to simply add one card to your hand )
A Suggestion Would be maybe trying out the Dragunities to get out AM Faster. Plus the deck itself runs quicker and gives you more options so you are not having to slow play Firedogs and run things over..or waste your whole hand to get out SD and hoping AMA goes through...plus with no draw power in that deck..burning your hand for SD just kills you..( Happened often while testing )
Of course though I wouldn't give a suggestion without being helpful and not posting a deck; So here ya go
Monsters 16
Akyls X2 Legionnaire X3 Dux X3 Phalanx X3 Mystleainn X2 * SD/AM X2 Assault Beast X1 **
Spells 16
BOM X1 COC X2 Dark Hole X1 Ravine X3 Reborn X1 MST X2 POA X1 Terraforming X3 Magical Mallet X2 ***
Traps 8
Assault Mode Activate X3 BTH X1 Dust Tornado X1 Seven Tools X1 Warning X2
* Testing as a back-up sync for SD if Dux Fails or you have a Lone Legionnaire left after a aklys pitch ( Hopefully Sniping a good backrow with Aklys for good measure )
** Thin the deck one card and helps search out AMA in a pinch.
*** A Way to return SD/AM, Which your deck didn't have I noticed. Plus it can help a Dead starting hand if you don't manage to pull Ravine or a Terra for some reason.
I've play-tested the deck some and it works ok for the most part and found the SD/AM tech doesn't slow the deck really and you can usually pull off AM in most games. Just bare in mind to not let AM become your total focus for the deck; Winning is,lmao...Sounds silly..but if you need to pitch SD/AM in your hand or AMA to search for a Legionnaire/Dux because you need it..then do it; Just think of SD/AM as complementary to the deck. ( POA can return SD/AM anyhow..and you got 3 AMA...so who cares, right? ) Also, The Trap line-up reflects that thought process...as I assume SD/AM will cover you where you give up space for Mirror, D-Prison,etc and protection. | |
| | | Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Stardust Dragon/Assault Mode Mon Apr 18, 2011 5:39 am | |
| Well I usually don't like scrapping whole builds for a different build but...Dragunities actually make a lot of send lol. Usually I don't draw AM, but sometimes I did, and with milling I sometimes would mill it. But no milling with dragunities, and I can always pitch it for Ravine if I need to, plus Dragunities are faster and very consistantly get out SD. Imma try it with some changes to the trap lineup, and also, especially bc of Ravine, I don't think I need Mallet. thanks distar! When I get a chance to test it I'll post my results | |
| | | DiStar
Posts : 142 Join date : 2011-04-06 Age : 36 Location : San Antonio, Tx
| Subject: Re: Stardust Dragon/Assault Mode Mon Apr 18, 2011 2:46 pm | |
| Np, You can dump the mallets if you like. It's ONLY purpose is to keep SD/AM live in the deck; if you want to sure up your trap line-up; then by all means do that instead.
And again,..I really didn't want to scrap your deck idea as I hate to knock a person's idea or desired build..but after literally trying different set up's from simple deck testing..the speed just wasn't there..and you can't force speed when a deck just doesn't have it. I think the build you were going for worked when the format was a bit slower...but now and against decks i tested against..it was WAY to slow for Heros, Dragunities, Six Sam, Machina, and Disaster Dragon ( Play tested a few more decks..but those are ones off the top my head ).
I would also see wether you need the Mystleainn or not as it's not used in regular dragunity decks much anymore; but I simply threw it in as a Secondary way to get out a Level 8 in case Dux Failed; But thats only if your going for AM in the duel; otherwise you can replace him if you feel you get him out enough already without him. | |
| | | Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Stardust Dragon/Assault Mode Mon Apr 18, 2011 4:35 pm | |
| Yeah bc it's the ONLY thing it does I don't feel it's worth it. Flamvells without SDAM are actually quite good...sadly though, the meta is against them this format. They must run a higher count of monsters to work and usually ls too so not only does that hurt the consistancy normally but gk destroy it with Necrovalley and Royal Tribute. So I still think they're worth playing semi-competitively, but SDAM only hurts the consistancy. Dragunity are great this format plus they fix the problem of AM being dead sometimes. If I can't use him I can just get rid of him. As for Mystletain I actually like him even in normal Dragunity lol. I may drop him but I still like him so why not have him? And like you said he's a backup if I can't get Dux for AM | |
| | | DiStar
Posts : 142 Join date : 2011-04-06 Age : 36 Location : San Antonio, Tx
| Subject: Re: Stardust Dragon/Assault Mode Thu Apr 21, 2011 4:49 am | |
| Hilarious...Saw a guy posting a build today that is basically a mirror of the one I gave you aside from going no Mystleainn and used 2X AB instead of one,lmao...
Though I would add he didn't use mallets either to add more tech ( Which I understand ).
Guy is looking for any R/F's before regionals as it tested well at his locals, xD
Wonder if I'm on to something here,o0 Haha.. | |
| | | Harper7000 Chaosking
Posts : 2580 Join date : 2010-05-27
| Subject: Re: Stardust Dragon/Assault Mode Thu Apr 21, 2011 6:05 am | |
| I think you are haha. It's a great idea, I can't wait to test the build out. I can't get upstairs to my pc though right now because I just had knee surgery last week . I should soon though and when I test it I'll let you know what I think and if I change anything. I'm thinking I would like more Assault Beasts though. I suppose I could cut back on the traps a little to do so but idk if I want to. Maybe I'll drop te Mystletains if I end up not liking them. Here's my changes from the build you gave: Stardust Dragon/Assault Mode Monsters: (16) Stardust Dragon/Assault Mode x2 Dragunity Dux x3 Dragunity Legionnaire x3 Dragunity Phalanx x3 Dragunity Akyls x2 Dragunity Mystletain x2 Assault Beast Spells: (15) Monster Reborn Dark Hole Giant Trunade Book Of Moon Mystical Space Typhoon x2 Dragon Ravine x3 Terraforming x3 Cards Of Consonance x2 Pot Of Avarice Traps: (9) Mirror Force Bottomless Trap Hole x2 Torrential Tribute Solemn Judgement Solemn Warning x2 Assault Mode Activate x2 Extra: (15) Trident Dragon Stardust Dragon x3 Scrap Dragon Colossal Fighter Black Rose Dragon Brionac Dragon Of The Ice Barrier Dragunity Knight - Vajrayana x3 Ally Of Justice Catastor Magical Android | |
| | | DiStar
Posts : 142 Join date : 2011-04-06 Age : 36 Location : San Antonio, Tx
| Subject: Re: Stardust Dragon/Assault Mode Thu Apr 21, 2011 6:26 am | |
| Interesting.
Then let me Share the Build the Guy I saw proposed ( which is testing ok on DS...one game got out 2 SD/AM and a single SD on the field Via 3 Dux over 3 turns...Ultimate Wall?,lol.. ), Which like I said..was pretty close to mine pretty much aside from a few changes.
Monsters ~ 15 ~
Aklys X2 Dux X3 Legionnaire X3 Phalanx X3 Assault Beast X2 SD/AM X2
Spells ~ 14 ~
BOM X1 Dark Hole X1 Ravine X3 Terraforming X3 Giant Trunade X1 Monster Reborn X1 MST X2 POA X2
Traps ~ 11 ~
Assault Mode Activate X3 D-Prison X2 Mirror X1 Seven Tools X2 Solemn X1 Warning X2
Extra Deck ~ 15 ~
(Standard..nothing fancy here )
Easy changes were taking out the Mystlieann as frankly I came up with the deck in one day..so they were simply test monsters. Same as the mallets being taken out, and I understand that one as mallets//Card Trader//GGHK was really for slower decks to recycle SD/AM..which this deck actually doesn't need.
The Person's Side Deck was interesting though; To Change things up he sides out into a Red Nova Build,o0
How he does it is actually rather easy as he techs in 2 Archfiends in the extra deck and 2 Nova; then add's Inferno Reckless summon to use with phalanx. <--Amazing idea...use inferno when you de-equip him from Vandj~ to pull the other two. Sync into Red Dragon...Then sync directly into Nova right after and your looking at a 5k beater minimum due to the 3 phalanx in the grave now.
With a strong deck like this; Plus a Red Nova switch off; Can you imagine the annoyance you would give your opponent? xD
P.S- I Hope your knee gets feeling better soon Mate :S
EDIT- Forgot to mention. The side deck to use Nova would take out both assault beasts, Both Sd/AM, and all 3 AMA. Then you would tech in both RDA and Nova in the extra deck. Add 2 Inferno and 2 Mystelieann ( Important as inferno needs to be used off phalanx de-equiping off a lvl a lvl 6 to ensure the double sync to RDA straight to Nova ) then you can add in w/e else to fill room..like mind crush; dust tornado's,etc | |
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