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 U.A. Artifacts

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gutsberserk
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gutsberserk


Posts : 686
Join date : 2012-02-08
Age : 32

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PostSubject: U.A. Artifacts   U.A. Artifacts EmptySun Oct 12, 2014 1:25 am

Spoiler:

Main Deck: 40

Monsters: 11

3 U.A. Mighty Slugger
3 U.A. Perfect Ace
3 Artifact Moralltach
2 Artifact Beagalltach

Spells: 16

3 U.A. Stadium
3 The Monarchs Stormforth
3 Upstart Goblin
3 Artifact Ignition
2 Feast of the Wild LV5
2 Double Cyclone

Traps: 13

3 Artifact Sanctum
3 Call of the Haunted
3 Vanity's Emptiness
2 Breakthrough Skill
1 Solemn Warning
1 Compulsory Evacuation Device


Extra Deck: 15

3 Constellar Pleiades
3 Gaia Dragon, the Thunder Charger
2 Artifact Durendal
2 Number 61: Volcasaurus
1 Constellar Ptolemy M7
1 Wind-Up Arsenal Zenmaioh
1 Shark Fortress
1 Adreus, Keeper of Armageddon
1 Tiras, Keeper of Genesis


Side Deck: 15

3 Shadow-Imprisoning Mirror
2 Chain Disappearance
2 Pulling the Rug
2 De-Fusion
2 Puppet Plant
2 Vanity's Fiend
2 Maxx "C"


U.A. Artifacts 300px-UAMightySlugger-DUEA-EN-R-1E


U.A. Artifacts 300px-UAPerfectAce-DUEA-EN-R-1E    


U.A. Artifacts 300px-UAStadium-DUEA-EN-C-1E


So I've seen these cards getting released in Duelist Alliance and wanted to build a deck around them. The archetype basically revolves around a LV5 Warrior version of Armades and a 2500 DEF wall that can negate anything for the simple cost of discarding a card. What's awesome about these guys is that they loop each other; you can attack with Mighty Slugger for 2300 without fear of traps or Shaddoll flip effects, then swap him for Perfect Ace in main phase 2 and start locking down the opponent, then rinse and repeat next turn. Stadium gets you going in the early game and searches either missing counterpart, it also gives the deck more firepower, since your Armades will now come in with 2800 attack points when you have the field spell up.

Since both of these guys are LV5 and require tribute fodder (for the first summon at least), the Artifact engine was a natural inclusion. The Artifacts can easily be tributed for both of the Ultimate Athlete monsters and also give you quick access to Rank 5 monsters. Pleiades is a beast right now, with all the floaters running around. The Monarchs Stormforth eases up the tribute summoning further and so does Call of the Haunted, which also has incredible synergy with the Artifact part of the deck, because it allows you to pop cards during your opponent's turn. Feast of the Wild LV5 is another card I'm trying out, it's either gives you a free Rank 5 or allows you to start the loop once again. One could also test out Dimensional Prison in this deck, because most likely the opponent won't have an answer to Perfect Ace in the form of effects and will try to attack over him, so Prison would stop that.

All in all, I must say that this is a pretty fun archetype to use. Between Ace negating and Moralltach popping cards, both during your opponent's turn, adding a Pleiades on top of it (by using the Artifacts of course) might be too much and can be really annoying.
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Princess Hyakka
OCG/Casual Deck Builder
Princess Hyakka


Posts : 504
Join date : 2011-11-29
Age : 35
Location : Osaka,Japan

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PostSubject: Re: U.A. Artifacts   U.A. Artifacts EmptyFri Oct 24, 2014 7:34 am

so whats the point lol im just sayian
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gutsberserk
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gutsberserk


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Join date : 2012-02-08
Age : 32

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PostSubject: Re: U.A. Artifacts   U.A. Artifacts EmptyFri Oct 24, 2014 10:44 pm

Attack for 2300, swap, negate, repeat.
The Artifacts help you to further disrupt the opponent via Sanctum or Pleiades.

That's it.
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PostSubject: Re: U.A. Artifacts   U.A. Artifacts Empty

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