- Spoiler:
Monsters: 16
3 Batteryman Micro Cell
3 Batteryman Charger
3 Batteryman 9 - Volt
3 Batteryman Fuel Cell
1 Batteryman Industrial Strenght
3 Artifact Moralltach
Spells: 9
3 Mystical Space Typhoon
3 The Monarchs Stormforth
3 Pot of Duality
Traps: 15
3 Artifact Sanctum
3 Breakthrough Skill
3 Wiretap
3 Call of the Haunted
1 Portable Battery Pack
1 Solemn Warning
1 Compulsory Evacuation Device
Side Deck: 15
3 Shadow-Imprisoning Mirror
3 Stygian Dirge
3 Maxx "C"
2 Caius the Shadow Monarch
1 Majesty's Fiend
1 Soul Drain
1 Thunder King Rai-Oh
1 Neo-Spacian Grand Mole
Extra Deck: 15
1 Photon Strike Bounzer
1 Castel, the Skyblaster Musketeer
1 Abyss Dweller
1 Number 101: Silent Honor ARK
1 Evilswarm Exciton Knight
1 Number 80: Rhapsody in Berserk
1 Number 61: Volcasaurus
1 Gauntlet Launcher
1 Gaia Dragon, the Thunder Charger
1 Tiras, Keeper of Genesis
1 Constellar Pleiades
1 Constellar Omega
1 Constellar Ptomley M7
1 Wind-Up Arsenal Zenmaioh
Deck is really fun. The goal is to OTK your opponent or at least inflict massive damage and win in the next couple of turns.
This deck's main combo is to summon Charger, then special summon 9-Volt from deck and search Fuel Cell. After that, you special summon Fuel Cell via his Faultroll-like effect. That's 6800 damage right there. If you add Call of the Haunted and Artifact Sanctum, that's usually enough to end the game instantly.
There are many other possible variations of course.
Charger can be searched via 9-Volt and easily be summoned via Stormforth or by tributing Moralltach.
I originally wanted to fit in Emptiness in the main, but decided for Breakthrough, because this deck gets royally fucked by Winda. Maybe I'll drop something else for it, because it's a really strong card this format.
Especially in this deck where you can create massive board presence with just 1 card, then back it up with Emptiness.