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 Can't beat my Madolches

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gutsberserk
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Join date : 2012-02-08
Age : 25

PostSubject: Can't beat my Madolches   Mon Jun 02, 2014 9:58 am



Spoiler:
 

Monsters: 20

3 Madolche Hootcake
3 Madolche Anjelly
3 Madolche Mewfeuille
2 Madolche Magileine
2 Madolche Messengelato
2 Fire Hand
2 Ice Hand
3 Maxx "C"

Spells: 6


2 Double Summon
2 Madolche Chateau
1 Madolche Ticket
1 Book of Moon

Traps: 14

3 Wiretap
2 Seven Tools of the Bandit
1 Madolchepalooza
2 Dimensional Prison
2 Fiendish Chain
1 Solemn Warning
1 Bottomless Trap Hole
1 Torrential Tribute
1 Compulsory Evacuation Device

Extra Deck: 15

2 Madolche Queen Tiaramisu
2 Leviair the Sea Dragon
1 Number 101: Silent Honor ARK
1 Evilswarm Exciton Knight
1 Abyss Dweller
1 Number 103: Ragnazero
1 Number 82: Heartlandraco
1 M-X-Saber Invoker
1 Mechquipped Angineer
1 Ghostrick Alucard
1 Diamond Dire Wolf
1 Number 80: Rhapsody in Berserk
1 Number 50: Blackship of Corn

Side Deck: 15

3 Mystical Space Typhoon
2 Debunk
2 D.D. Crow
2 System Down
2 Nobleman of Crossout
2 Light-Imprisoning Mirror
2 Fossil Dyna Pachycephalo

Playing this,HAT and Gears at the moment. Absolutely loving it and it is the best deck in my opinion.

It's very explosive and you have one of the most broken Xyzs in the game right now in Tiaramisu.

For those of you who don't know the basic Queen combo:

Normal Summon Mew, Special Summon Jelly, Special Summon Hoot via Jelly, Banish Jelly, Special Summon Gelato via Hoot, search Chateau, Overlay Mew and Hoot into Leviair, Special Summon Jelly detaching Mew, Overlay Gelato and Jelly into Queen, use Queen's eff detaching Jelly, Mew and Jelly go back to hand thanks to Chateau, shuffle 2 cards back, threaten to do same combo next turn.

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Scorpion67: im so gangovered !!! im  starting to hate alchoool


Last edited by gutsberserk on Wed Jun 11, 2014 5:57 am; edited 3 times in total
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PostSubject: Re: Can't beat my Madolches   Wed Jun 11, 2014 5:48 am

Changed the deck around a bit. The Hands help you to grind away your opponent's cards until you can combo. They are also good for counter attacking in the mirror, where one Ice Hand can potentially blow up their whole set up if they don't have Prison.

With Hands we're using Double Summon, to get multiple monsters out of hand.
Not running Instant Fusion gives us more space in the Extra Deck.

Seven Tools/Wiretaps are for opposing Taps mostly (especially against Gears)
I originally wanted to main Typhoons, but Ice Hand does basically the same thing. You only need MST against floodgates and dropping into 4 backrow to secure a push is not gonna happen. It takes care of Kaiser Colosseum, but so do the hands, which give me a better Bujin matchup, too.

The side deck covers the most popular matchups pretty well, although I might side harder for Gears if it proves to be unsuccessful.

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PostSubject: Re: Can't beat my Madolches   Fri Jun 13, 2014 5:39 pm

Good Bujin Players shouldnt be running kaiser anymore, but the hands are very useful against everything else.
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Can't beat my Madolches
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