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 The Sweet Science

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gutsberserk
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PostSubject: The Sweet Science   Sun Aug 04, 2013 6:06 am

Spoiler:
 



Monsters: 14

3 Battlin' Boxer Sparrer
3 Battlin' Boxer Headgeared
3 Battlin' Boxer Switchitter
3 Battlin' Boxer Glassjaw
3 Effect Veiler
2 Masked Chameleon
2 Photon Thrasher

Spells: 11

3 Forbidden Lance
2 Battlin' Boxing Spirit
1 Monster Reborn
1 Dark Hole
1 Storm
1 Foolish Burial
1 Book of Moon

Traps: 11

3 Safe Zone
3 Vanity's Emptiness
2 Bottomless Trap Hole
1 Solemn Warning
1 Solemn Judgment

Side Deck: 15

3 Imperial Iron Wall
3 Droll & Lock Bird
3 Mystical Space Typhoon
2 Magic Deflector
2 Rivalry of Warlords
2 Gozen Match

Extra Deck: 15

3 Battlin' Boxer Lead Yoke
1 Lavalval Chain
1 Gem-Knight Pearl
1 Maestroke the Symphony Djinn
1 Number 50: Blackship of Corn
1 Heroic Champion - Excalibur
1 Blade Armor Ninja
1 Gagaga Cowboy
1 Number 105: Battlin' Boxer Star Cestus
1 Stardust Radiance Dragon
1 Crimson Blader
1 Jeweled Red Dragon Archfiend
1 Ally of Justice Catastor


I obviously had to build this some time.

Links to the Boxers:

http://yugioh.wikia.com/wiki/Battlin%27_Boxer_Headgeared
http://yugioh.wikia.com/wiki/Battlin%27_Boxer_Glassjaw
http://yugioh.wikia.com/wiki/Battlin%27_Boxer_Sparrer
http://yugioh.wikia.com/wiki/Battlin%27_Boxer_Switchitter

Video:

http://www.youtube.com/watch?v=ezxGQa82hvA

This video describes the strategy and main plays of the deck, just like I do in text form down below.

Strategy:

The whole deck revolves around this guy:



He is your win condition. He's basically a Gachi Gachi on crack.
All the deck does is set him up, bring him out and back him up with protection.

The ideal first turn play goes like this:

summon Headgeared , dump Switchhitter to the grave.
special summon Sparrer. Overlay into Lavalval Chain. Use Lavalval Chain's effect to send Glassjaw to the grave. Finally use Glassjaw's effect to add Switchitter from your graveyard to your hand.

Now the graveyard is set up perfectly.

Next turn you can then use the Switchitter to special summon Glassjaw from the graveyard and make Lead Yoke.

Loop:

Glassjaw and Switchitter allow you to loop Lead Yokes. When Lead Yoke gets destroyed you detach Switchitter first, then Glassjaw , who allows you to retrieve Switchitter. Next turn you summon hitter, get back jaw and make another Lead Yoke.

Different Version:

There's also a Fire King version of the deck.It sacrifices protection for speed and better set ups.
Circle of the Fire Kings and Flamvell Firedog have synergy with Glassjaw.


Monsters: 20

3 Battlin' Boxer Glassjaw
3 Battlin' Boxer Switchitter
3 Battlin' Boxer Headgeared
3 Battlin' Boxer Sparrer
3 Blaster, Dragon Ruler of Infernos
2 Flamvell Firedog
2 Fire King Avatar Barong
1 Fire King High Avatar Garunix

Spells: 11

3 Circle of the Fire Kings
3 Forbidden Lance
1 Monster Reborn
1 Dark Hole
1 Heavy Storm
1 Foolish Burial
1 Reinforcement of the Army

Traps: 9

3 Compulsory Evacuation Device
2 Torrential Tribute
2 Bottomless Trap Hole
1 Solemn Warning
1 Solemn Judgment



Viability:

The deck has problems against Dragons/Prophecy.
Prophecy just fucks you up with Spellbook of Fate.
Dragons is a decent matchup, except when they summon Big Eye.

Also, I feel like the deck is a little underpowered unless it gets new support.

It's still pretty neat and can do well against rogue stuff like Evilswarms.
I wouldn't take this to a meaningful tournament, but if you just want to have fun at locals, this deck might be for you.

EDIT: With the release of Masked Chameleon the deck is more powerful and has a much better Dragon matchup.

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Last edited by gutsberserk on Tue Aug 06, 2013 11:13 pm; edited 5 times in total
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PostSubject: Re: The Sweet Science   Sun Aug 04, 2013 6:18 am

I saw the thread title and was hoping for Madolches.

I am disappoint.

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PostSubject: Re: The Sweet Science   Sun Aug 04, 2013 6:22 am

You need some general education, my friend.
Everyone knows that boxing is the sweet science.

I actually planned to do Madolches in the near future. Wink

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PostSubject: Re: The Sweet Science   Sun Aug 04, 2013 11:29 am

This too seems like a relevent song for this deck:



Anyway, yeah Lead Yoke is super annoying lol. I just started playing this deck so I don't have any fixes per se, but have you tried Blaster in this deck? I am right now, he's a nice way to get rid of too many Boxers in hand, it sets up for Switchitter, activates Glassjaw and of course pops something and can be summoned later. I have 2 Counterpunch instead of 2 Thrasher atm and he's nice too, like Kalut but can be used from grave. Gives you something extra to dump with Headgeared or Foolish, but more Glassjaws are always a good idea too. Thoughts on Maxx "C" or Veiler?

EDIT: Nvm Blaster discarding is a cost so no Glassjaw. But still.

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PostSubject: Re: The Sweet Science   Sun Aug 04, 2013 6:02 pm

Harper my man you must main effect veiler. Big eye will take yoke so fast. http://i.imgur.com/dPBb8Ev.png
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PostSubject: Re: The Sweet Science   Sun Aug 04, 2013 6:18 pm

Blaster is neat, but not really needed. Counterpunch does nothing for the deck, don't run him. He would be decent if he was a LV4 Kalut, but meh. But no, he's LV3 , banishes himself and can only be used once per turn.
I mean, what are you going to need Counterpunch for? Headgeared has in-built protection and so does Lead Yoke. Switchitter and Sparrer will rarely battle anyway. And Glassjaw can only use him while attacking. You shouldn't dump Counterpunch to the grave,either. You should first dump Switchitters, then Glassjaws to set up Lead Yokes. Plus, you have Lance for battle tricks.
Right now  the card is not worth running at all, in my opinion.

If you want to run Blaster, there's also a Fire King version which roughly goes like this:

Monsters: 20

3 Battlin' Boxer Glassjaw
3 Battlin' Boxer Switchitter
3 Battlin' Boxer Headgeared
3 Battlin' Boxer Sparrer
3 Blaster, Dragon Ruler of Infernos
2 Flamvell Firedog
2 Fire King Avatar Barong
1 Fire King High Avatar Garunix

Spells: 11

3 Circle of the Fire Kings
3 Forbidden Lance
1 Monster Reborn
1 Dark Hole
1 Heavy Storm
1 Foolish Burial
1 Reinforcement of the Army

Traps: 9

3 Compulsory Evacuation Device
2 Torrential Tribute
2 Bottomless Trap Hole
1 Solemn Warning
1 Solemn Judgment

Firedog can get out Glassjaw and Circle triggers Glassjaw's effect.
It cuts protection, but you can make Lead Yokes easier and faster in return.
Hm, I should include this in the OP.

Edit:

And yeah, I probably should put 3 Veilers back in, too.

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PostSubject: Re: The Sweet Science   Sun Aug 04, 2013 8:26 pm

Yeah Veiler seems way more important than Maxx in this deck for that reason. Makes me want to run Mind Control too so you could take Big Eye then take it back xD. You know my opinion of triple Veiler though...

Good point for Counterpunch. Yeah Blaster isn't needed but he's not a bad tech...but I'm not really going to argue for him yet lol. Like I said I just started testing Boxers. Fire King version is....interesting

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PostSubject: Re: The Sweet Science   Sun Aug 04, 2013 11:52 pm

- 2 Vanity's Emptiness
- 2 Fiendish Chain

+ 3 Effect Veiler
+ 1 Mind Control

Veiler seemed staple-ish during testing , it's too good not to run.
Mind Control appears to be a good tech. Like Harper said you can take stuff back that was stolen via Big Eye, or make Pleiades bounce itself,etc. worst case, you are going to take a random LV4 and go into Lavalval Chain.
I'll keep testing it.

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PostSubject: Re: The Sweet Science   Tue Aug 06, 2013 11:01 pm

Didn't know that Masked Chameleon is out on DN yet, which makes the deck a lot better. Chameleon brings back Glassjaw/Thrasher and gives you access to Synchros, namely Crimson Blader and Stardust Radiance Dragon.
Radiance Dragon can protect stuff like Safe Zone and Emptiness (which are already insane with Yoke), to lock your opponent out of the game.
Battlin' Boxin' Spirit is on DN ,too, which is basically the Boxers' version of Monster Reborn.

I'll post the new version in the OP.

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PostSubject: Re: The Sweet Science   Thu Aug 08, 2013 5:08 pm

Radiance adds a lot to the deck. Still no fixes or suggestions yet just wanted to say that lol

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