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 Alien Invasion

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Harper7000
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Age : 23
Location : Phoenix, Arizona

PostSubject: Alien Invasion   Sat Jul 27, 2013 3:28 pm



Deck: Aliens
Tier: 3

Spoiler:
 

Monsters: 18

3x Alien Ammonite  
3x Alien Shock Trooper
3x Alien Warrior
2x Rescue Rabbit
2x Summoner Monk
2x Kagetokage
2x Maxx "C"
1x Evil Dragon Ananta

Spells: 12

3x Code A Ancient Ruins
2x Pot of Duality
2x Mystical Space Typhoon
2x Swords of Revealing Light
1x Monster Reborn
1x Dark Hole
1x Heavy Storm

Traps: 10

2x Torrential Tribute
2x Compulsory Evacuation Device
2x Fiendish Chain
2x Offering To The Snake Deity
1x Solemn Judgment
1x Solemn Warning

Extra: 15

1x Mist Wurm  
3x Cosmic Horror Gol'gar
1x Ally of Justice Catastor
2x King of the Feral Imps
1x Maestroke the Symphony Djinn
1x Photon Papilloperative
1x Number 39 - Utopia
1x Gagaga Cowboy
1x Daigusto Emeral
1x Abyss Dweller
1x Gem-Knight Pearl
1x Number 16 - Shock Master

Side: 15

3x Prohibition
3x Deck Lockdown
3x Dimensional Fissure
3x Imperial Iron Wall
3x Vanity's Emptiness


This is obviously still a lower tier deck but it's fun to play and I finally found a way to get the combos going so it actually is a pretty good deck. It just doesn't stand a chance against most meta, though getting Swords lock going is a problem for most everything seeing as people haven't been running S/T removal. Most Alien support is really random and based on A Counters. This build relies more on Gol'gar spam to make counters than anything. Warrior and Code A give counters when an Alien is destroyed but I don't need counters to win so it's not like I'm setting Warriors all day and hope they get destroyed by battle. But counters do help fuel Gol'gar's destruction effect and Code A's revival effect. That, coupled with 3 Redox and of course Reborn, make this deck really good at reviving monsters to synch it up or XYZ. A good first turn move is to Rabbit or Monk into King of the Feral Imps, detach an Alien, then search for Ammonite. You have a 2300 beatstick, a +1 in advantage and a Gol'gar next turn. I'm a little iffy on my trap lineup. There's lots of cards I COULD run. Offering is Icarus Attack for reptiles but better in this deck as it destroys my reptile instead of tributing as a cost. That way it doesn't die if Offering gets Solemned but also means Code A gets counters when my reptile gets destroyed. PPV does tribute and blows up all their monsters (usually) and dishes out more counters. I haven't decided which I like best. I have a feeling I'll end up running 3 of 1 of them and dropping the second card entirely. CED and Solemn are staples, I miss Torrential but Fiendish is better, especially with Gol'gar returning it to use again.

Anyway I hope you have fun trying out this deck and let me know if you have any suggestions. I also like this deck because it reminds me of when I was a noob and just ran vanilla beatdown...lol. Shock Trooper was one of my favorite cards to summon.

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Last edited by Harper7000 on Sun Aug 04, 2013 8:05 pm; edited 1 time in total
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Harper7000
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PostSubject: Re: Alien Invasion   Sun Aug 04, 2013 8:04 pm

-3 Redox
-1 Maxx
-1 Overlord
-2 Virus
-1 Blader
-1 scrap
-1 stardust
-1 Black rose
+2 Kagetokage
+1 Evil Dragon Ananta
+2 MST
+2 Torrential
+1 Gol'gar
+1 Utopia
+1 Abyss
+1 Pearl

The deck was running ok, but my main problem is getting outspeeded by most everything else. If I can start my first turn with a Feral Imp and a setup for Gol'gar next turn, I do well a lot of times, but as helpful as Redox was, more often than not I was stuck with a lot of cards I couldn't use first turn, such as him. I might add him back in but 3 is way too much. And they didn't stay on the field for long bc of 2 PPV 2 Offering so I cut PPV completely and added Torrential instead. Kagetokage (or Photon Thrasher, not sure yet. Kagetokage is searchable though) makes for faster turn 1 xyz, and the minus is fixed by searching for Ammonite. This way I can make stuff faster and I will keep my monsters alive for more than a turn and I won't dead draw traps. Ananta isn't needed really nor was Overlord, but while Overlord was completely useless, Ananta is a nice late game drop.

Threw together a side deck, but haven't put much thought into it yet since the format will change soon. 3 Prohibition will always be there though.

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PostSubject: Re: Alien Invasion   Mon Aug 05, 2013 6:28 am



I don't know Aliens very well, but adding Kagetokage and those other changes looks pretty good to me. Ananta is fun at least.

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