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 Evilswarms

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gutsberserk
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gutsberserk


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Join date : 2012-02-08
Age : 32

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PostSubject: Evilswarms   Evilswarms EmptySun May 19, 2013 6:20 am

Evilswarms TAG_163494


Spoiler:

Monsters 16:


3 Evilswarm Kerykeion
3 Evilswarm Mandragora
3 Evilswarm Castor
3 Evilwarm Heliotrope
2 Evilswarm Thunderbird
1 Evilswarm O'lantern
1 Rescue Rabbit



Spells 13:


3 Upstart Goblin
3 Mystical Space Typhoon
2 Infestation Pandemic
2 Forbidden Dress
1 Dark Hole
1 Book of Moon
1 Reinforcement of the Army


Traps 11:



2 Imperial Iron Wall
2 Mirror Force
2 Dark Illusion
1 Compulsory Evacuation Device
1 Solemn Warning
1 Infestation Infection
1 Bottomless Trap Hole
1 Torrential Tribute


Side Deck 15:


to be updated


Extra Deck 15:

3 Evilswarm Ophion
1 Evilswarm Bahamut
1 Number 66: Master Key Beetle
1 Evilswarm Thanatos
1 Evilswarm Nightmare
1 Evilswarm Ouroboros
1 Gem-Knight Pearl
1 Diamond Dire Wolf
1 Abyss Dweller
1 Maestroke the Symphony Djinn
1 Gagaga Cowboy
1 Number 50: Blackship of Corn
1 Wind-Up Zenmaines



Last edited by gutsberserk on Sun Dec 01, 2013 6:28 am; edited 28 times in total
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NoUserName
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PostSubject: Re: Evilswarms   Evilswarms EmptyMon May 20, 2013 11:19 am

Be a hipster and run chalice instead of Veiler
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gutsberserk
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PostSubject: Re: Evilswarms   Evilswarms EmptyThu May 23, 2013 4:15 am

But Veiler can stop them when you go second and says fuck you to Heavy Storm (which usually is a blowout vs this deck)
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gutsberserk
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PostSubject: Re: Evilswarms   Evilswarms EmptyMon Jul 01, 2013 11:59 pm

Updated the deck. Trip EEV/Iron Wall wreck Dragons and Prophecy.
Thunderbirds seem to suck this format, not sure about the number.
I'll post the side deck later.
Edit: Replaced one Thunderbird with Azzathoth
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gutsberserk
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PostSubject: Re: Evilswarms   Evilswarms EmptyFri Jul 05, 2013 6:17 pm

Posted the side deck. Also trying 2 Safe Zones/ 2 Dark Illusions over 1 Pandemic 1 Dress in the main.
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Harper7000
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PostSubject: Re: Evilswarms   Evilswarms EmptyThu Jul 11, 2013 7:05 pm

I don't really have anything to fix or add. Except always run 3 Pandemic. -1 Dress if you have to. You're already running 2 Safe Zones. I'd personally take out both Dresses so you can add a Dark Hole or Heavy Storm.
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gutsberserk
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PostSubject: Re: Evilswarms   Evilswarms EmptyFri Jul 12, 2013 2:37 am

Depends on how many Prophecy decks you expect to play against I guess. Pandemic counters Fate, but it isn't so hot against Dragons. I expect an equal number of Prophecy/Dragons (or a higher number of Dragons even), that's why I think double Pandemic should be fine.

I'd drop Zones before Dresses, because Dresses allow you to get over bigger monsters.
I like having 4 outs to Blaster, that's the main reason I decided to put the Zones in.

Hole and Storm weren't very useful in testing though. Storm is alright against Prophecy and the mirror match I guess.

tl;dr If your meta is mostly Prophecy you could drop the Zones for a third Pandemic and whatever.
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Princess Hyakka
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PostSubject: Re: Evilswarms   Evilswarms EmptyFri Jul 12, 2013 5:44 am

i agree chalice
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Harper7000
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PostSubject: Re: Evilswarms   Evilswarms EmptyFri Jul 12, 2013 6:16 am

Makes sense, it does depend on your meta and I think you will still get good results either way.
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Harper7000
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PostSubject: Re: Evilswarms   Evilswarms EmptyWed Jul 24, 2013 7:01 am

Double post! This has been bothering me for a while, why King of the Feral Imps?
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gutsberserk
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PostSubject: Re: Evilswarms   Evilswarms EmptyThu Jul 25, 2013 12:10 am

It searches Reptilianne Vaskii, which is an out to Dracossack. Not sure if it's worth playing though, because the Dragon player can just counter back next turn.

It also searches Evilswarm Azzathoth.
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gutsberserk
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PostSubject: Re: Evilswarms   Evilswarms EmptySun Aug 25, 2013 12:06 am

Another update.

Not much to say here. I'm maxing Thunderbird because it's excellent in a backrow format. The deck can run real traps now instead of EEV/Iron Wall and create lockdowns via Key Beetle.
Not sure about only 2 Pandemic, but they seem to be enough.
I also run 2 Dress against stuff like Blaster,Infantry,Bear,etc. It also makes it easier to summon 2 Swarms and obviously helps to get over bigger monsters.

Side Deck will be posted later.
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Harper7000
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PostSubject: Re: Evilswarms   Evilswarms EmptySun Aug 25, 2013 3:41 am

How has 3 Heliotrope been with only 1 Rabbit?
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gutsberserk
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PostSubject: Re: Evilswarms   Evilswarms EmptyWed Sep 04, 2013 3:06 am

Hasn't been a problem so far. Even if you opened with 2 Heliotropes, Rabbit is too powerful of a one card play to pass up.And Heliotrope can hold it's own with it's 1950 Atk hiding behind tons of backrow.
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Harper7000
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PostSubject: Re: Evilswarms   Evilswarms EmptyWed Sep 04, 2013 9:31 am

Plus it would make Rabbit dead less often I suppose. Especially with Infection. Kagetokage isn't a bad idea at all, but I've been liking DAD in here recently. I sometimes forget how good he is.
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gutsberserk
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PostSubject: Re: Evilswarms   Evilswarms EmptySun Dec 01, 2013 6:22 am

Update. Looks very consistent now. I Like it.
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