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PostSubject: Cosmic Sams   Sat Feb 23, 2013 2:51 am



Spoiler:
 

Monsters 13:

3 Legendary Six Samurai - Kizan
3 Kagemusha of the Six Samurai
2 Legendary Six Samurai - Kageki
2 Elder of the Six Samurai
1 Legendary Six Samurai - Enishi
1 The Six Samurai - Zanji
1 Grandmaster of the Six Samurai

Spells 15:

3 Six Samurai United
3 Asceticism of the Six Samurai
3 Shien's Smoke Signal
2 Mystical Space Typhoon
1 Gateway of the Six
1 Reinforcement of the Army
1 Monster Reborn
1 Heavy Storm


Traps 12:

2 Macro Cosmos
2 Musakani Magatama
2 Bottomless Trap Hole
2 Mirror Force
2 Fiendish Chain
1 Solemn Warning
1 Solemn Judgment

Extra Deck 15:

1 Legendary Six Samurai - Shi En
1 Naturia Beast
1 Naturia Barkion
1 Black Rose Dragon
1 Ally of Justice Catastor
1 Heroic Champion - Gandiva
1 Heroic Champion - Excalibur
1 Blade Armor Ninja
1 M-X-Saber Invoker
1 Abyss Dweller
1 Number 16: Shock Master
1 Number 50: Blackship of Corn
1 Wind-Up Zenmaines
1 Number 30: Acid Golem of Destruction
1 Shadow of the Six Samurai-Shien

Idea is : Shi En + Macro = GG against Water and Macro prevents Fire Fists from activating their effects. Magatama can be used to protect the Macro,too.

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PostSubject: Re: Cosmic Sams   Sat Feb 23, 2013 9:09 am

1. How does it go with united? Since if macro is on field, you cannot use it to draw.

2. Same for enishi fooder or grandmanster?

3. Naturia beast + cosmos = no effect for it. Any problems with that?

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PostSubject: Re: Cosmic Sams   Sat Feb 23, 2013 10:41 am

1. I know, that's part of the reason I only will try out 2. It can hinder my deck yes, but it will severely cripple theirs. Shi En + Macro is ridiculously hard for Water to handle.


2. Enishi is too broken to be cut.Again if I make some of my cards less playable but completely shut down multiple of their cards ( or pretty much whole deck if it's Water), then it's a good deal.

3. Just learned this now and thank god that situation didn't come up since I always made Shi En. Will fix that.

Deck is just a concept and I'm trying to figure out the best Six Sam build for next format.
So far the slower paced control version looks best in theory.

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PostSubject: Re: Cosmic Sams   Wed Mar 13, 2013 9:44 am

-1 MST
-1 BoM
-2 DPrison
+2 Fiendish Chain
+2 Mirror Force

changed some things around.
Book of Moon was pretty underwhelming,sided the third Typhoon because of space and
topping it at the wrong time can cost you games since MST doesn't protect Shi En.
Fiendish Chain is damn good right now and I find Mirror Morce better than DPrison.
Also,I feel like triple Macro is overkill (unless the meta is like all Water) and Enishi
is still the best card in the deck.




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PostSubject: Re: Cosmic Sams   Wed Mar 13, 2013 10:34 am

I really like this build, although I must admit that I read the title as Comic Sans. xD

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PostSubject: Re: Cosmic Sams   Wed Mar 13, 2013 6:53 pm

Quote wrote:
I really like this build, although I must admit that I read the title as Comic Sans. xD

XDD

yeah,that build is pretty much set in stone for now, working on the side deck next.

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PostSubject: Re: Cosmic Sams   Tue Mar 19, 2013 7:15 pm

hey im a big fan of Sams, and i see macro as a big draw back. i think u should rather Adapt ur deck for the Current Local Meta,

if u go vs firefist a lot run the third MAtadama, or even main Rio-oh. its easier to play around ur own rai-oh than a macro cosmos.
also vs fire fist, Naturia beast well protected can be a pain for em. all of the previously mentioned cards can be used on the main deck without crippling that bad ur deck. and some of em are already staples on a sam deck

Vs Mermails , here imo sams has a big disadvantage cuz shien really doesnt do shii.... vs em
here u are most dependable on ur side deck or if u want to main a soul drain
u said that macro is 2 hard for water to handle, but also , Abyss Dweller, and my previous mentioned soul drain, Abyss dweller most of the time IMO and my local area, is a staple in the extra, and a rank 4 is really EZ to access by regular sam plays rather than Hoping to draw a card that can cripple ur own deck and ur plays

Props for the idea, and the indept thinking and adjusting to the constantly ( not really) changing meta. but dont forget the basics of each deck .
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PostSubject: Re: Cosmic Sams   Wed Mar 20, 2013 7:10 pm

I'm not playing this version anymore. It was pretty neat,but it just felt way too fair and slowpaced.Unless I opened with Macro, it was very mediocre.

I was having more success with a hyper-aggressive deck g1. g2 I side into specific cards for
each matchup.

Magatama is cool, but Water can play around it by building the chain right.
Macro was the only card that worked against the majority of the meta(Fire Fist and Water)
Sure, you run Dweller ,but you don't make rank 4s every game.

I don't feel that slowrolling with Sams is the way to go, at least g1.

Will post my new build later.

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