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gutsberserk
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PostSubject: SeX-Sabers   Wed Sep 26, 2012 4:18 am

sexy saber pic Wink :

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DN pic:

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Monsters 19:

3 XX-Saber Faultroll
3 XX-Saber Darksoul
3 XX-Saber Emmersblade
3 XX-Saber Fulhelmknight
2 X-Saber Pashuul
2 Tour Guide from the Underworld
1 Sangan

Spells 12:

3 Mystical Space Typhoon
2 Pot of Duality
1 Book of Moon
1 Monster Reborn
1 Heavy Storm
1 Dark Hole
1 Enemy Controller
1 Mind Control
1 Reinforcement of the Army

Traps 9:

3 Gottoms' Emergency Call
2 Torrential Tribute
2 Solemn Warning
1 Solemn Judgment
1 Reinforce Truth

Extra Deck 15:

2 XX-Saber Hyunlei
1 X-Saber Souza
1 XX-Saber Gottoms
1 Mist Wurm
1 Scrap Dragon
1 Stardust Dragon
1 Naturia Barkion
1 Naturia Beast
1 Ally of Justice Catastor
1 Gaia Knight, the Force of Earth
1 Wind-Up Zenmaines
1 M-X-Saber Invoker
1 Photon Strike Bounzer
1 Chimeratech Fortress Dragon

I really like the search engine and defense of this deck. Darksoul/Emmersblade search combo pieces and Emmers into Pashuul stops OTKs.

This deck usually ends games by big pushes and Darksoul/Gottoms' Call make sure that you don't run out of steam.
The Synchros provide a variety of control options: Gottoms controls the hand,Hyunlei controls backrow, the Naturias negate Spells/Traps ,Scrap Dragon destroys stuff,etc.

Out of all the tech monsters Tour Guide is the most playable, since it makes Faultroll live instantly. It dumps cards to the grave for future plays, it forces Rai-Ohs, and if you don't have a play you just go into Zenmaines and collect your combo pieces.

Elder and Grandsoil just don't cut it.











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PostSubject: Re: SeX-Sabers   Thu Sep 27, 2012 4:51 am

I've never tried TGU in Sabers but I can understand it with the newish saber xyz. Grandsoil and elder do suck in this deck but Gorz and Veilers and even Maxx don't if you want to try some other non-sabers out. There's a few very minor things I would change. 3 Gottoms has always been too much for me, you just kinda dead draw them sometimes at 3. Reinforce Truth isn't a bad tech but Avarice is better

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PostSubject: Re: SeX-Sabers   Thu Sep 27, 2012 7:30 am

Yeah I will definitely throw in Gorz , I'll drop an Emergency Call for him.
Avarice seems weird,but I'll try it.

I might actually change this to more of a control version with Rai-Ohs,more traps and stuff.
Just realized that if they have Shock Master and call effects I pretty much autolose.Also Photon Butterfly guy rapes Pashuul.

thanks for the input man.

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PostSubject: Re: SeX-Sabers   Thu Sep 27, 2012 10:12 am

Yeah TKR works great in main too, forgot to mention him lol. I always side a few if I don't main them

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PostSubject: Re: SeX-Sabers   Tue Oct 02, 2012 6:25 am

something like that:

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side deck is designed to destroy everything lol , not sure about those bths though.

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PostSubject: Re: SeX-Sabers   Tue Oct 02, 2012 7:09 am

Looks good to me. Still don't like Reinforce Truth, would drop it and an mst for 2 Prisons. And you need a Blackrose, probably in place of Bounzer or Colossal

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PostSubject: Re: SeX-Sabers   Wed Oct 03, 2012 9:17 am

Truth is amazing, stops OTKs and sets up Synchro plays, what's not to like?

Figured that I won't summon Black Rose that much,but I'll give it a shot.

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PostSubject: Re: SeX-Sabers   Wed Oct 03, 2012 1:09 pm

Black Rose doesn't come out as much when I played Sabers too, and reinforced truth isn't that much of a card as Harper said, I'd put in more traps as well, coz control sabers is way better than going for an OTK. Beast, Barkion, Bounzer and a Fulhelm pretty much seals the deal.
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PostSubject: Re: SeX-Sabers   Thu Oct 04, 2012 11:28 pm

Control doesn't necessarily mean more traps.I'm running 2 hand traps and a Thunder King over them.

I agree that full aggro isn't the way to go with Sabers in this current format.

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