Adding some synchro power to Wind-Ups is a pretty cool idea, but I can't help but feel that you added too many unecessary cards like Birdman, the TGs, and especially Instant Fusion. You don't need the extra swarming with the Wind-Up power, and it eats up precious extra deck space. With Wind Ups you can easily fill your extra with xyz, with Psychic synchro options added, your choices are thin. With fusions you have little options. So i would drop all that stuff, and possibly just use a normal Wind Up build with the psychic engine. You're kinda skimping out on necessary wind up cards and the defense of traps for engines you don't need, unless i'm missing some big combos with birdman, tgs or instant fusion