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 Emergency Wind-Ups

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TheHelixNebula

TheHelixNebula


Posts : 115
Join date : 2011-08-31

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PostSubject: Emergency Wind-Ups   Emergency Wind-Ups EmptyFri Sep 21, 2012 8:28 am

This deck spams so damn much. It's actually crazy. It can pull off easy Synchros and XYZs in one turn.

MST at 3 to prevent potential problems. I also really like running Wind-Up Factory for (extremely) increased consistency, and with rabbit, it's a +1 every turn.

Shark makes a lot more options for synchros and such... so ya. And Warwolf just makes it even more spammy yay

Deck:


The extra deck is just personal preference, since there's not really that much room considering how many monsters this deck can really put out.

Trololol
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Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

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PostSubject: Re: Emergency Wind-Ups   Emergency Wind-Ups EmptyMon Sep 24, 2012 3:41 pm

Adding some synchro power to Wind-Ups is a pretty cool idea, but I can't help but feel that you added too many unecessary cards like Birdman, the TGs, and especially Instant Fusion. You don't need the extra swarming with the Wind-Up power, and it eats up precious extra deck space. With Wind Ups you can easily fill your extra with xyz, with Psychic synchro options added, your choices are thin. With fusions you have little options. So i would drop all that stuff, and possibly just use a normal Wind Up build with the psychic engine. You're kinda skimping out on necessary wind up cards and the defense of traps for engines you don't need, unless i'm missing some big combos with birdman, tgs or instant fusion
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TheHelixNebula

TheHelixNebula


Posts : 115
Join date : 2011-08-31

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PostSubject: Re: Emergency Wind-Ups   Emergency Wind-Ups EmptyTue Sep 25, 2012 9:04 am

TGs aren't necessary, just help with swarming a lot. 3 Warwolf also helps with Allure. I'll try out the deck without them and put in some defensive traps in their place. As for Instant Fusion, I think it greatly helps speed up the deck. Not to mention it gives me extra deck options like Arcanite Magician, and Naturia monsters, or makes XYZ summons easier if I so choose (the beauty of the deck is that there are just so many options anyways).

And Birdman is definitely an asset to the deck. Another level 3 tuner, can be used for XYZ or synchros. And bouncing a used Rat is always good too, since it essentially means that next turn I have another buttload of options again. I think he works well with the deck.

Thanks for the feedback though, i'll make some changes Razz
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