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 Six Sams till September: Kageki Dojo Rush

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gutsberserk
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PostSubject: Six Sams till September: Kageki Dojo Rush    Sat Jul 28, 2012 8:10 am

Deck:
 

Here's how Six Sams should look like for the rest of the format:

Monsters 16:

3 Kageki
3 Kagemusha
3 Kizan
2 Elder
2 Grandmaster
1 Enishi
1 Spirit
1 Zanji
1 Enishi

Spells 16:

3 Dojo
3 United
3 Asceticism
2 Smoke Signal
1 ROTA
1 Gateway
1 Reborn
1 Book
1 Storm

Traps 8:

3 CED
2 BTH
2 Solemn Warning
1 Solemn Judgment

other techs:

Safe Zone, Fiendish Chain,etc.

Extra Deck 15:

1 Shi En
1 Catastor
1 Brionac
1 Black Rose
1 Nat Beast
1 Nat Bark
1 Blade Armor
1 Invoker
1 Maestroke
1 Zenmaines
1 Leviair
1 Leviathan
1 Golem
1 Shadow
1 Utopia

Other Xyzs:

Roach, Pearl,Photon Papilxsdfcxycyc,etc.


Side Deck 15:

3 Veiler
3 MST
3 DPrison
2 Chalice
2 Kinetic
2 Kycoo

Side Deck is really up to you and you can side other cards depending on your style.

Strategy:

Instead of playing a control based "protect the Shi En" grind game , you're playing a balls to the wall "kill them before they kill me" aggro game.
Cards like Double-Edged Sword Technique have become way to slow for the format and are sitting ducks against Inzektors and Chaos Dragons.

Triple Dojo makes the deck really aggressive,gives you quick access to your boss monsters( shit hands like Zanji/Kizan Kageki become playable) and also allows for random OTKs or to search out two of your most important monsters: Spirit and Enishi.
Enishi is a win condition by himself because he bounces opposing monsters, disrupts combos and allows you to attack directly. He's especially deadly against Inzektors.
Spirit helps out against Dragons , because a Shi En equipped with Spirit makes their Pulsars and REDMDs useless.

Triple Dojo works really well with triple Kageki which increases the swarming aspect of the deck and should help you to outspeed and outaggro every other deck in the format.
If they Veiler your Kageki , you can laugh at them and drop a Kizan/Grandmaster afterwards ( and possibly summon Kagemusha to follow up with Synchro Summons if you had Dojo)
Veiler can pose problems to your random OTKs ( Blade Armor,Invoker,etc.) and can negate Shi En, so it's not that bad if Kageki draws out a Veiler.
Triple Kageki also gives you faster access to Enishi through Asceticism.

MST isn't played in the main deck because it will be dead against Dragons game one. Some people don't even play Heavy Storm in this. ( same reason as not playing MST and also because you're going to instantly set every trap card you draw)

CED is just very versatile: You can disrupt their combos, bounce big beatsticks, bounce stallers , clear the field attack for game,etc.

Game 2 you're going to take out Dojos,Kagekis,CEDs,BTH whatever and adapt to your opponents deck to play a slower paced game.
The reason is that they're are going to side in shit like Rai-Oh, Pachy,more traps, etc. which will make your Kagekis and Dojos really subpar.
My side is just an example

Game 3 you can go back to aggro or keep playing control.

That's basically it.
If you have questions about basic Six Sam combos just ask, but I think it shouldn't be hard to figure out how to play the deck.

Also, some of guys you noticed that I've been really inactive lately.
I hardly play anymore because I have other things to do and I pretty much grew tired of the game. I only play for the giggles, if at all.
I consider my "career" to be over, the nigga has to move on and do other things now.

So hopefully some of you noobs will pick up this deck and go kick some butts.
Anyways, peace out.
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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Sat Jul 28, 2012 9:54 am

Next time make sure to put the screenshot in a spoiler so it doesn't take too much space ..

I don't about the deck tho, i never tried to learn how sams work.

Edit: I edited some words in last lines coz they're not appropriate..

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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Sat Jul 28, 2012 11:44 am

GJ I like the triple CED for big pushes.

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gutsberserk: I don't miss Inzektors tbh. But last format was so fucked up ,that I actually started to like them.
gutsberserk: they prevent you from playing YGO cards lol
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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Sat Jul 28, 2012 8:27 pm

Yeah sorry about not making a spoiler and sorry about the swearing, I was pretty tired yesterday. Razz
Won't happen again , I promise. ( at least when I'm conscious Smile)

Thx Scorp. CED is one hell of a card ,it's also the most versatile option beside the staple traps. While cards like DPrison are good against one matchup (Dragons) ,but suck versus another (Inzektors) , CED is pretty decent against almost everything.
It's even better now, because priority is gone.

I think you have to play flexible cards game one, then side into specific cards game two/three.
Unless you play against a lot of Dark Worlds, triple CED should be fine.



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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Sat Jul 28, 2012 8:51 pm

Yeah ced is one of the most versatile cards in the game and its kinda crucial in sams cuz they hate beaters and fd monsters and you usualy need 2 pushes to win

But now that I took a second look at ur extra deck, I wonder why u don't run excaliburtho, it realy helps against REDMD

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gutsberserk: I don't miss Inzektors tbh. But last format was so fucked up ,that I actually started to like them.
gutsberserk: they prevent you from playing YGO cards lol
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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Sun Jul 29, 2012 1:01 am

Because this was also written for people who play irl and as far as I know Excalibur isn't out yet?
I could be mistaken though.
You can always kick the Maestroke for whatever you want.

I'll post some combos later.

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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Sun Jul 29, 2012 5:54 pm

this is probably an odd question to ask in this kind of topic but what would you say is a weakness to this deck?

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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Mon Jul 30, 2012 2:57 am

Six Sams in general or this deck specifically?

This deck specifically is even more of a glass cannon than the trap heavy control like variant.
It doesn't play Magatama , so you aren't that save from Destruction.( Some people still main or side Magatama but I don't)
It doesn't play Double Edged Sword Technique , so the comeback factor is zero.
It doesn't play MSTs , so stuff like a well timed Torrential or Solemn Warning can really hurt you. ( But none of your harder matchups are backrow heavy)


But because it doesn't use any of those cards , the deck is more faster and aggressive than the control variant. Instead of drawing cards like Magatama that save your field position, you draw into Dojo to enable combos.

You try to hit as hard and fast as possible. It's YOLO in every sense of the word.

Six Sams don't have any autolose matchups , because they can make the most brutal combos and turn one openings against you, and it doesn't matter what you play you are just going to lose.

People hate the deck because it's so sacky and because the derpness factor increases with every Asceticism/Dojo/etc. you draw.


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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Mon Jul 30, 2012 8:26 am

I'd cut down to two Kageki and Dojo and find some space for some veilers. Also I'd advise putting in the fiendish chains. It's too good of a card to be sitting in the side deck.
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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Wed Aug 01, 2012 5:50 am

Didn't like Veiler because it always seemed to clog my hand.
You can play Fiendish Chain over CEDs,Storm,etc. if you like.
I like CED more than Fiendish Chain.

Just mess around with the deck and see what works for you.

But I wouldn't really drop Kagekis or Dojos because they are vital.

Here are 2 of my favourite combos:

Watcha gonna do? Combo

Kageki+Kagemusha+Asceticism

Summon Kageki, activate effect, summon Kagemusha.
Activate Asceticism ,target Kageki, get out Enishi.
Sync Kageki and Kagemusha into Shi En.

If you pull this off at the beginning of the game it will be pretty hard for your opponent to win. Enishi will bounce any threatening monster and Shi En will negate any threatening Spell or Trap.
You can then attack for 4200 damage , that's over half of his life points already, or, depending on your hand, summon more Sams and possibly win that turn.

Invincible Shi En Combo

Kageki/Elder+Kagemusha+Dojo

Activate Dojo ,Summon Kageki/Elder,Summon Kagemusha.
Sync into Shi En.
Send Dojo (with 3 counters) to the grave, summon Spirit from the deck.
Equip Spirit to Shi En.

You now have a 3000 Atk Beater, who can negate a Spell/Trap per turn, who draws you a card if he destroys a monster by battle and who he is very hard to kill.
Sounds good to me!










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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Sun Sep 23, 2012 9:40 am

I know you all hate the deck but:

Sams won

Hell Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!

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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Mon Sep 24, 2012 3:22 pm

Any idea what the decklist looked like?

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PostSubject: Re: Six Sams till September: Kageki Dojo Rush    Tue Sep 25, 2012 3:33 am

http://www.youtube.com/watch?v=dh_5UYzKakU

I don't agree with many card choices,but whatever.
People say that he is a bad player and just opened godly,etc.

In all honesty ,I don't really care, I'm just happy that Sams won.


It could be the same case as Marquis Henderson, were you just have a lucky day and own everyone. Sams are able to do that , cuz they are sacky and if they open broken any deck is going to lose.

Hope that people aren't going to jump on the bandwagon. This deck is in the same boat as Agents,DW,etc. it's not tier 1.

+Six Samurai mirror matches are the gayest thing ever beside DW mirrors of course.

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