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 Tour Guide! Good or bad. Final Decision

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everything anti-meta

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PostSubject: Tour Guide! Good or bad. Final Decision   Thu Jun 07, 2012 5:47 pm

Tour guide from the underworld is a hotly debated card in todays meta-game and has been the source of much dis-agreement among players. Im sure we can all relate to the misuse of the card in decks that should never play it in the first place IE Dragons, X-Sabers, Hieratics and so on. But some players at my locals are veimently opposed to the card in general and refuse to even consider the card in decks that might do well with it. My opinion of the card is that it is not bad in some if not most decks today just for the fact that it deck thins by one and gets out some kick-ass xyz monsters (Zenmaines, Acid golem, ect). However with that being said i do feel that it is coming to a point where it is not as overpowered as it was when it first came out. Now that might seem obvious but looking into the future of the game there could be a point where the card is no longer meta and pretty much useless in most decks. All that considered what is your oppinion of the card overall and what are some of the funniest decks you have seen tgu used in? The funniest deck i have seen it used in i would have to say gishki monarchs but to be fair gishki monarchs seems like a horrible idea to begin with.
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SirFunchalot

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PostSubject: Re: Tour Guide! Good or bad. Final Decision   Thu Jun 07, 2012 7:07 pm

Tour Guide is without question the single best card in the entire metagame right now, and has been since the end of last format. It shows literally no signs at all of decline. It's hiddeously broken and forces your opponent to -1 almost every time with effect veiler or else you get to drop a threat.

FYI X-Sabers absolutely should run Tour Guide, did you forget about their rank 3 xyz monster? Even Chaos Dragons aren't bad at all if they opt to run it. Heck even Gishki can use it very effectively by having it bring out the ritual djinn who when tributed for a ritual summon makes your ritual monster a Kristya. The card is immensely broken and I for one am hoping for it to be limited next format for sure.
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sonofagishki

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PostSubject: Re: Tour Guide! Good or bad. Final Decision   Thu Jun 07, 2012 7:22 pm

I like tour guide shes not that bad there are cards that can make worse combinations(im lookn at you dino wabbit) i seen her in e-hero deck but im gulity of that to lol but wow gishki monarch i wanna hit that guy but still shes not bad but people use her for everything and she getting cheaper now so you probly see her more.
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everything anti-meta

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PostSubject: Re: Tour Guide! Good or bad. Final Decision   Fri Jun 08, 2012 4:30 am

Ya lol that was a strange deck. I forgot abouut the x-saber monster but everytime i play them they don't go for it with tour guide. Mabey its just because it's been out for a long time that people are learning how to counter it with vieler or star changer. It is still a great card and i personally run it.
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zer0st0nez

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PostSubject: Re: Tour Guide! Good or bad. Final Decision   Fri Jun 08, 2012 12:13 pm

As a returning player, I hate tour guide, I use her, but still despise her, it's sad how many people complained how cyber jar was broken, and it got banned, but yet they are all in support of this broken fiend who can pull a monster that will allow them to form a 2000+ attack monster, or a monster like wind-up zenmaines that can block its own destruction and destroy any card on the field while it stays alive... At least cyber jar was fair, and as for blocking it, it's a double-edged broken sword. Either block the special summon and risk the chances of the consequences later, or don't block it and have to deal with those consequences.
I apologize my rant will stop now

As far as it being in the meta game, it's ridiculous how often meta players rely on this card as their first turn. If your deck can't handle itself from the first turn, you probably shouldn't use it. When dueling first came around, the deck you had was whatever you decided worked best, not someone else's template. Sure their was always the duelists that used strategies they picked up from someone else, but decks were always different. Now I go into my local's shop and 8/10 people are using one of four decks: chaos dragons, Dino Rabbit, Inzektors, or wind-ups. Can you guess what 85% of their first moves are? tour guide.

I'll be done now I promise.

Zer0st0nez
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PostSubject: Re: Tour Guide! Good or bad. Final Decision   Fri Jun 08, 2012 2:03 pm

I personally HATE tour guide first turn. It doesn't allow you to see what your opponent is playing. For me Tour guide is used to get acid Golem because i run an anti-meta deck(obviously) that uses skill drain.
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LegendaryFrost

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PostSubject: Re: Tour Guide! Good or bad. Final Decision   Fri Jun 08, 2012 10:51 pm

Like it or not Tour Guide is an essential powerhouse to the game, without it, most of the meta wouldn't be there. For instance, Dino Rabbits without Tour guide means you can get your 1st turn rabbit but after that you must wait until you draw another one and search it by which time they can be ready to veiler it or otherwise. For Wind-ups, 1st Turn Tour guide basically means you're looped, especially if a capable player is the one using it. Inzekts can or cannot use it, but either way their strategy never relies on it. Decks like Chaos Dragons don't necessarily need it, so they wouldn't be affected, nor would HEROs.
That being said, even when you don't like tour guide because of it's instant advantage ability, it is a great card and staple in most decks, just like Tengu was in most when it first got released, albeit at that time I believe the top 2 were Plants and Dino Rabbit.

As for ppl saying that they hate 1st turn tour guide, your basically saying you hate a smart play. It's like this: NO DECK has tour guide as a win condition, so when they summon it first, it's usually to bait your hand traps, get the searcher, or summon some protection. Yes, you don't get to see what their playing, but then again, how would you be able to stand a good chance of winning the duel, if you revealed your strategy to your opponent on your 1st turn, without a plan in mind.

Regardless, this card is great, hate it or love it, it's here and whether you realize it or not, nearly every deck in this game would be able to benefit from that single summon.


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