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 The Agent of I Don't Run Hyperion - Because Not Enough Targets

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SirFunchalot

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Posts : 799
Join date : 2011-10-03
Age : 28
Location : New York

PostSubject: The Agent of I Don't Run Hyperion - Because Not Enough Targets   Mon Mar 05, 2012 10:33 am

Monsters:24
3 Tethys, Goddess of Light
3 Darklord Superbia
3 Hecatrice
3 Herald of Orange Light
3 Mystical Shine Ball
3 The Agent of Creation - Venus
2 Archlord Kristya
1 Black Luster Soldier - Envoy of the Beginning
1 Athena
1 Honest
1 The Agent of Mystery - Earth

Spells:13
3 Valhalla, Hall of the Fallen
3 Trade-In
3 Cards from the Sky / Upstart Goblin (haven't decided which one testing both)
1 Card Destruction
1 Dark Hole
1 Monster Reborn
1 Heavy Storm

Traps:3
3 Call of the Haunted

Extra Deck:15
1 Mist Wurm
1 Scrap Dragon
1 Stardust Dragon
1 Ancient Sacred Wyvern
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Ally of Justice Catastor
1 T.G. Hyper Librarian
1 Armory Arm
1 Gachi Gachi Gantetsu
1 Daigusto Phoenix
1 Number 96: Black Mist
1 Hieroglyph God Dragon - Ennead
1 Number 15: Gimmick Puppet - Giant Killer
1 Chimeratech Fortress Dragon


The goal of this deck is to drop Tethys and then trigger her effect with draw cards to allow me to get lots of free card advantage, then once my set-up is complete I drop Kristya and usually beatdown with that for game since all the top decks but inzektors can only deal with it via Dark Hole, Solemning the summon, MF/TT and Fiendish Chain, so it can usually get in a few good hits while stopping them from really pushing back. The 3 CotH coupled with reborn and Athena allow me to make great use of the Superbias, whom are great fodder for Herald and Trade-In since when brought back I can either get a dead Tethys so I can replenish my resources or go for Kristya to start up another lockdown. There's a lot of cool little combos in it and Tethys can get really nutty really fast.
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