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 Tengu Plants....

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j0hnb0i
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j0hnb0i


Posts : 1331
Join date : 2010-05-26
Age : 33
Location : California

Tengu Plants.... Empty
PostSubject: Tengu Plants....   Tengu Plants.... EmptySat Aug 06, 2011 8:12 pm

i may be a judge but i'm a terrible deck builder and player. please help me beat sams haha

Monsters:
Breaker the Magical Warrior x2
Lonefire Blossom x2
Spore
Glow-Up Bulb
Dandylion
Ryko, Lightsworn Hunter x2
Debris Dragon x2
Reborn Tengu x3
Caius the Shadow Monarch x2
D.D. Warrior Lady
Gorz the Emissary of Darkness
Sangan
Effect Veiler
Genex Ally Birdman


Spells:
Enemy Controller
Dark Hole
Pot of Avarice x2
Monster Reborn
Giant Trunade
Mystical Space Typhoon x2
Book of Moon
Mind Control
One for One
Foolish Burial


Traps:
Solemn Judgment
Torrential Tribute
Mirror Force
Dimensional Prison
Limit Reverse
Call of the Haunted
Trap Stun
Seven Tools of the Bandit


Extra:
Formula Synchron x2
Armory Arm
Magical Android
T.G. Hyper Librarian
Brionac
Iron Chain Dragon
Arcanite Magician
Black Rose Dragon
Ancient Fairy Dragon
Colossal Fighter(supposed to be Trishula but i sold it...)
Scrap Dragon
Stardust Dragon
Shooting Star Dragon
Chimeratech Fortress Dragon

Side:
D.D. Crow x2
Fossil Dyna
Kinetic Soldier
Penguin Soldier
Chain Whirlwind
Bottomless Trap Hole x2
Cyber Dragon x2
Royal Oppression
Dimensional Prison
Banisher of the Radiance x2
Fairy Wind
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Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptySun Aug 07, 2011 4:01 am

Do u have Warnings irl? Cuz that helps a lot with Sams xD.
-1 birdman (just not needed)
-2 breaker (I actually am testing him though...don't forget about him, maybe side him)
-1 ddwl
-1 trap stun
-1 7tools
+1 veiler (also helps against sams xD, like it at 2)
+2 card troopah
+2 warning
+1 dprison

this is more defensive without losing any speed and despite lacking some defense against traps. 7tools can be sided though to avoid this
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Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptySun Aug 07, 2011 4:22 am

Harper7000 wrote:
Do u have Warnings irl? Cuz that helps a lot with Sams xD.
-1 birdman (just not needed)
-2 breaker (I actually am testing him though...don't forget about him, maybe side him)
-1 ddwl
-1 trap stun
-1 7tools
+1 veiler (also helps against sams xD, like it at 2)
+2 card troopah
+2 warning
+1 dprison

this is more defensive without losing any speed and despite lacking some defense against traps. 7tools can be sided though to avoid this

Birdman not needed? O.o I personally LOVE birdman in tengu plants .Its just awesome.You nuke whenever u want with tengu.Also you recycle debris.Summon debris get dandeh from grave return debris summon birdman go for level 6 + 2 Tokens + Debris ready for trish next turn Smile.you can pretty much recycle everything with birdman I luv him.

So here are my fixes:
-2 Breaker
-1 DDWL
-1 Trap Stun
-1 Bom (don't really like it now)
-1 7Tools
+1 Birdman
+1 Veiler
+2 Card Trooper
+2 warning
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j0hnb0i
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j0hnb0i


Posts : 1331
Join date : 2010-05-26
Age : 33
Location : California

Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptySun Aug 07, 2011 10:03 am

i sold my warnings so i kinda don't have any....

and i'm not really up for trading/buying more so do you guys think there's anything else i can replace them with?
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Scorpion67
Drunken Master
Drunken Master
Scorpion67


Posts : 1948
Join date : 2010-05-23
Age : 38
Location : Montreal, Canada

Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptySun Aug 07, 2011 10:53 am

BTH or Fiendish chains !
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Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptySun Aug 07, 2011 11:21 am

Scorpion67 wrote:
BTH or Fiendish chains !
yep, but I would make sure to add that 2nd dprison or a 3rd dprison even first. If u go with fallens idea then keep book and add a prison
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Harper7000
Chaosking
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Harper7000


Posts : 2580
Join date : 2010-05-27

Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptySun Aug 07, 2011 12:09 pm

Double post ftw! Add Chain Disappearances and Puppet Plants to side. Screw Kinetic and Chain Whirlwind and take out bth and prison. Maybe side breakers just cuz. Why banishers o.O? Closed Forest is cool, as is Tkr and Mind Crush Wink
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j0hnb0i
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Age : 33
Location : California

Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptySun Aug 07, 2011 4:09 pm

banishers are there because i like to counter-side. i side into a stun-ish kinda thing and throw off my opponent, but it only really works against plant decks and other decks that rely on the grave. which is what i thought was gonna be the majority at my local, but i was very wrong haha
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Harper7000
Chaosking
Chaosking
Harper7000


Posts : 2580
Join date : 2010-05-27

Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptySun Aug 07, 2011 4:27 pm

Yeah I would drop it for that reason. Don't get me wrong, it's a decent idea, but Tengu plants is about as meta as it comes as far as getting hit hard by no grave or no special summoning. It's the hardest deck I can think of to effectively switch to stun so for that reason I wouldn't try. For other decks, but not plant varients. Side ever so slightly more specifically against decks. U know what ur locals plays now so that'll give u a better idea now of what to side
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j0hnb0i
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Posts : 1331
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Age : 33
Location : California

Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptySun Aug 07, 2011 4:56 pm

its not that hard to side into stun. just take out the stuff that needs the grave and then put in stun stuff haha

but yea counter siding against sams doesn't help so i'm taking it out =b

and i was thinking about trying fiendish chain so i'll try that too haha

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Atlus

Atlus


Posts : 41
Join date : 2011-05-05

Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptyMon Aug 08, 2011 5:18 am

Royal Decree side?
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j0hnb0i
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j0hnb0i


Posts : 1331
Join date : 2010-05-26
Age : 33
Location : California

Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptyMon Aug 08, 2011 7:32 am

i'm kinda iffy with royal decree because it leads to one of two things. it either leads to my opponent setting 5 backrow, me flipping decree in end phase, my turn black rose. or it leads to me having royal decree face up and my opponent realizing that since i play decree, i don't have any warnings or bottomless or other traps so he's able to go off and explode and otk me or gain major advantage.

so royal decree is a maybe haha
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Harper7000
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PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptyMon Aug 08, 2011 9:43 am

I've had that experience too. It's okay against stun bc of all their traps but if you duel a sackah like vongy he'll sack qn mst or something to kill it and then you're stuck defenseless
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j0hnb0i
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j0hnb0i


Posts : 1331
Join date : 2010-05-26
Age : 33
Location : California

Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptyThu Aug 11, 2011 7:56 pm

i'm not the only one that mained breakers and seven tools and sided into stun!! haha

http://www.konami.com/yugioh/blog/?p=6795
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Harper7000
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Harper7000


Posts : 2580
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Tengu Plants.... Empty
PostSubject: Re: Tengu Plants....   Tengu Plants.... EmptyFri Aug 12, 2011 4:30 am

I think YCS-goers were spying on DGA and KCTAU xD. "Hey, Shadow is using Wanghu and Horn of the Phantom Beast in tg! Fallen and TDP like Tour Guide in Plants! Johneh is switching to stun round 2! The pros do it so we should too!!" lol. And "Synchro Monsters?" lol Konami fail what a dumb name for a deck
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